So basically you have object A selected, and say vertices. Now you select object B and it automatically goes to vertex subobjectmode, from what I can read? (hah, in the time I typed this, I could have just tested it)
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Portfolio: https://www.artstation.com/oweneljayi Email: owenbussines@gmail.com Discord: .mr.owen I’m a 3D Environment Artist focused on building high-quality, game-ready worlds in Unreal Engine. I work across both stylized and realistic projects, handling everything from modular kits and materials in Substance Designer to…
Okay HDD and SSD both connected to motherboard and PSU (peripheral - IDE/SATA) section Motherboard connected to PSU (M/B) section graphics card connected to motherboard and PSU (CPU/PCI - E) section Don't know what I'm missing
I'm not sure anyone will care as much about a boring diffuse map when they can clearly see that: a) the end result is good and b) the end result was achieved through good normal/spec/etc maps. Or you could just not show the diffuse.
OMFG After shopping around, almost buying but then deciding to wait for years, I finally buy the U2410 last week. It was on sale, and it arrived today! Now i see this.:poly127: Needless to say I'm a bit pissed. Oh well, figures. B
Of course does 3d coat / zbrush have voxel based modeling but the approach is a lot different. In the presentation it was all done with primitives in a non-destructive stack, which is basically the opposite of sculpting voxels per hand with brushes or already collapsed meshes as A/B cutouts
Thanks for pointing that out! It was on my small list of stuff that I forgot :poly121: I also need to add a gearshifter thing for the gearbox. And maybe I'll add a c/b radio if I can find enough space on my car part texture :)
http://www.gameinformer.com/b/news/archive/2011/07/13/report-zynga-tried-to-buy-popcap-for-more-money-than-ea.aspx Report: Zynga Tried To Buy PopCap For More Money Than EA if i PopCap , I would do the same.