That was definitely one of the inspirations. BOTs also received influence from Bioshock, Fallout 3, World of Warcraft, Team Fortress 2, and Little Big Planet. To see more about the design choices behind BOTs, check out its HISTORY
@down_limit: nice idea for the courier :) I'm not a fan of humanoid courier, but this one looks nice. Will the concept for the flying version come soon? I can't wait to see it :) I see that he has a backpack, I think it would be cool to see some in-game items carried along with the backpack, like a bottle or TP scrolls :)…
Hey guys, My college graduation project just kicked off and I want to share my work over the next 4 weeks with you. So the project I chose was to make a cinematic intro trailer to a game called "Knighttime Adventures". You might be thinking whats that ? Well it's a game developed by game design students for their exam a…
Played coop for about 5 hours last night. Going from casual to Hardcore is like night and day with the enemy AI. Casual they are kind of smart, Hardcore which is what we played on, they act like a team forcing you to go from cover to cover. Battles were lasting about 10-20 minutes usually in big areas. The AI Friendly Bots…
Trying to get my hands dirty with making a simple box building and running into a problem. In max, my building has no seams but after import into Unreal Editor, there are seams. Heres a screenshot: And here is the texture I am using. The bottom half is a tiling texture which is only half of the texture sheet, so I can use…
It's fun, a little buggy but pretty fun. If I turn on AA the entire world disapears and all I see is a skybox, The framerate is a little jumpy And the Textures are painfully low Rez. BUT! The game is still pretty damn fun. I applaud the fact there are bots. It makes the battles seem bigger and when You eject out of your…
I feel the synthetic feel in games and 3D in general has two main causes: - Lack of technical capacity of engine (or performance and time constraints when authoring) Engines are very good at displaying an staggering amount of tris now, have better lighting solutions, high resolution textures and more. Yet as pointed out…
WayForward is looking for a Flash/UI artist with experience designing game menus and HUD. The candidate must have strong design skills and a good understanding of UI for games. We're looking for someone highly skilled in industry standard tools (Photoshop, Illustrator, Etc.) who can bring a lot of ideas and creativity to…
Hey Polycount: I'm definitely proud to present the work of all the artists on the Core Overload team and all their work in the past year till our Demo Day in May 2013! I'm really proud of all the work we've been able to accomplish as a team, and we'd love to share with you our endeavors to make an awesome multiplayer game.…
We decided to tease everyone with a small teaser that will provide a little bit of understanding of the sounds that populate the world. https://youtu.be/aRX0wLRUgKk We'd like to introduce ourselves and tell you what we've been working on and what to expect from us further. So, we are a small team called TinyBox. Our…