Working on some other things. But im having a bit of technical issues. Anyone well versed in Headus UV mapper? got it working. Working on the Diffuse map.
Thanks @Uberren @Yelle and @luge :) @Uberren I am simply baking the AO in Zbrush from the high poly model and then layer it on top of the diffuse texture in Photoshop
Thanks for the feedback guys! I worked on the spec and the diffuse a little bit, let me know if this is more what you meant: It looks good to me now :)
well, the idea would be to have one mesh, with a greyscale diffuse that gets colored through the shader, the colors being R,G and B were just for simplicity
Shaders written and edited by me. Texture to the terrain standard shader, diffuse and Normal map (tile textures). Scene size 800 mb. Textures 1024 and down...
Great stuff guys. If I wasn't already over-committed then I'd jump on this. Any plans to include more advanced shaders? It looks diffuse-only at the moment.
It's likely due to projection distance. I usually disable diffusion and AA on my ID bakes when testing as it tends to reveal issues more readily that way