There's no hard rule. Just observe threads for a bit to see how it's done. You character issue could simply be a thread title like "[Maya] HumanIK character pose modeling?". That would get the most knowledgeable eyeballs into your thread, which is what you want. You could also try to step back from your own issue and see…
Post processing is very versatile, but only available in Unity Pro I think. http://docs.unity3d.com/Documentation/Components/comp-ImageEffects.html Light baking will do some ambient occlusion. Another way to add it to your meshes is to bake AO into the vertex color. This is supported by free and pro versions, but may…
US News & World Report does rankings, here's one for fine art schools with graduate degree programs (generally also good for undergrads). Rankings are always controversial though. http://grad-schools.usnews.rankingsandreviews.com/best-graduate-schools/top-fine-arts-schools/fine-arts-rankings Some info on the wiki…
Intersecting geo is used a lot in games. The simplest example is when you add props onto a terrain, or combine rock meshes to get rock formation so its definitely something that is used in some causes. Here is a thread related to overdraw: http://www.polycount.com/forum/showthread.php?t=89154 And you can read this in it:…
Well hello there, 1-post wonder. We've clarified our position on this, see https://polycount.com/discussion/136571/freelance-jobs-guidelines particularly this reply Ultimately your idea would require a large investment in tooling and moderation, which we're limited by our current host and by available time and resources.…
Welcome to polycount! Your work here is a good start. Do you have a portfolio? If not I strongly suggest you create one. Use Polycount's great folio guide/wiki: http://wiki.polycount.com/wiki/Portfolio I would suggest using ArtStation. This is my personal opinion but a demo reel that shows no motion has no real substantial…
@Mohamed_Salah_Bchir That will entirely depend on how close you intend the viewer to get to the model. If this is something that's intended to go in game - It's probably not practical to keep the geo for the straps and to just bake them in after the high poly is completed. As for links to tutorials. Browse the…
Brazen bull A Torture and Execution device as a means of executing criminals. The head of the bull was designed with a complex system of tubes and stops so that the prisoner's screams were converted into sounds like the bellowing of an infuriated bull. This is the breathing pipe, you can imagine what the exhale must have…
What do you mean exactly by "game-ready"? Depends on the game, the hardware platform, and how the model is being used. A mobile game has very different needs than a console game. http://wiki.polycount.com/wiki/Polygon_Count#Typical_Triangle_Counts Decide your target resolution, then work backwards from there. 200k tris…
After several days, or I would say weeks, of digging into baking magic, I'm at the point where I have no idea how to interpret results and I would appreciate any advice of more experienced people. The problem is - these distortions at the surfaces: My steps for this model are: 1. I've created UV splits for all the polys…