Loooks like I was trying to color pic outside of my original canvas and it doesnt like that. So you must color pic within your original canvas and then paint outside of it while in Wrap mode.
http://www.gametrailers.com/video/review-hd-batman-arkham/722267? hey, just wanted to give a little shoutout to the folks at Rocksteady - congrats on wrapping up a great game youall! can't wait to try it out.:)
Wrapped up the diffuse and added Spec and Gloss maps, if anyone's got any suggestions for fine-tuning, would love to hear them. I like the way he looks, but I'm sure there's room for improvement.
I changed the obvious parts and the alpha layer so the patina part of the gunsmith has a reflective pattern wrapping it up for today this skin is begginning to feel good, but there is still alot of fine tuning to do :sleeping:
I guess you just wrap your whole hand around it, two fingers in the groove and two not. I can change it if you think a different design would suit it better. Traditional hole for the trigger?
[SKETCHFAB]054774a741094fd6876be630636d17a8[/SKETCHFAB] The main material that I was trying to show in this model was the bow being made out of branches,vines and leaves with fabric wrappings around the center point being held in place by metal rings.
Welp, checking "Wrap cursor near spinner" under 'General' in the preferences fixed this issue, although it returns when I uncheck the value. Here lies my solution for any future souls to google across.
Progress have really slowed down as I try to wrap my head around how to retopo the clothes but here is a quick lowpoly substance test at least. Still haven't gotten to the pore-details yet.
I thought about it, it would probably be easier for the static/holo effect, but for the cloaking, the shader the cloaking pattern actually wraps around the geometry so it would be incredibly painful to do that in post I would think.
Here's my progress thus far. I'm not happy with the wrap so far, I'll have to adjust the border edges and highlights, but it should be doable. Still loving this process, although the teeth are going to be a lot of work.