Maybe reduce angle view to 28-30 or remove it at all while posting for critiques ,head have lot of prospective distortion right now , also post front, side and 3/4 views Do you have reference for such type of lips they look weird , nose look too short
Go to the Painting Tab >> Paint Buffer section >> Click Reset. You may need to add the Painting Shelve via the View Menu >> Palettes. This usually happens when switching views (ortho, persp, etc) or maximizing/minimizing canvas. It will sometimes fix/reset itself if you paint a stroke & bake it.
yeah, i'm halfway through painting her 3/4 view and switching back between them just makes me laugh at how stupid the profile view looks haha. I'll post it when it's ready. Also, just learned she has to be North African... key details are important.
Here we are, back again with the finished Weapons Platform Arm and a new posing idea aswell ( something I found that looked suitable ) Front View: Side/Back View: There's some clipping going on here since not everything is actually rigged but that's noting I worry about as it's just BETA for now ;)
It would be really great if there was an option to view all posts of a thread on a single page or be able to set how many posts per page you want to view. I like the idea of awards, ones that get added to your profile. Like the cg choice awards or the comp awards they have at gameartisians.
First of all, I think your work is great!!! One question about the windows: in the geometry view they look like closed with Xs, but in the map views they look like they are textures. (I am talking about the X-form fence like window, do you know what I mean?)
The previewer is weird. You need to give your import a new name and recompile each time if you change something. You can upload new stuff and compile but it only works properly in the model view (not the other views) until you compile with new name.
Here's an update, animation is always in linear. I tried to apply the advices that you told me. I made the three views that are asked at the end of the contest but : I really don't like the front view, any ideas to improve that ? Any comments or advices are welcome, again ;)
I think I see what threw you off for the skull. Skull 5 is a drawing, and it looks like they made a few mistakes on it. I would recommend trying to find multiple views of the same skull. That way you get consistency across all views
When you are learning use reference. Compare this to a photo and see where your mistakes are. They will be obvious. :) ALWAYS USE REFERENCE! Also use less triangles. Not from a performance point of view, but from a silohette point of view. It is easier to make changes to a mesh with lower tri's.