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Re: PC-CSGO | Nexus [Desert Eagle] (WIP)
Reply by
niqstar
·
May 2016
·
Home
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Contests & Challenges Archives
›
CS:GO Weapon Finish Contest
Further improvements, I guess the vertical lines on the safety are the final problem.
Re: Step Loop error - how to fix?
Reply by
Playdo
·
Jun 2011
·
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Technical Talk
Actually, it happens on both a vertical or horizontal loop, not all the time though.
2 results
Re: [UDK] Fantasy Town
Reply by
letronrael
·
Apr 2012
·
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3D Art Showcase & Critiques
Make sure the vertices are welded 1st, then if they are, its probably a lightmap thing.
Re: Solved: Display issues with loaded mesh
Reply by
mindflux
·
Nov 2014
·
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Quixel Megascans
Alternatively you can select all vertices and use 'Connect' to triangulate.
Re: Trying to get back in max was in zbrush too long
Reply by
Eric Chadwick
·
Nov 2013
·
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Technical Talk
Need a closer view of the corner wireframe. Also check if there are unwelded vertices there.
Re: Sketchbook: Brian Choi
Reply by
Brian "Panda" Choi
·
Jan 2012
·
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Digital Sketchbooks
Connected the vertices in a first draft at the joints, and composed another mirror check.
Re: tris versus quads in game art
Reply by
Rob Galanakis
·
Oct 2007
·
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Technical Talk
Things are not, and never were, based around polygons. They are based around vertices.
3 results
Re: Report problems with the new forums here
Reply by
adam
·
Apr 2008
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General Discussion
Vertical design is implemented. User & info on the left, post info on the right.
8 results
Re: Noob question on 3DSMax (please help)
Reply by
NoRank
·
Jul 2017
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Technical Talk
You can simply connect the vertices manually and those "errors" will disappear.
3 results
Re: XSI DirectX(.X) export problem
Reply by
EmAr
·
Sep 2005
·
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Technical Talk
Thank you both a lot. Mirroring uv's vertically solved the problem.
2 results
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