" Do I need to take a bachelor's degree of animation if I want to become a 3D modeller?" No. Sign up for Pluaralsight and/or Gnomon Workshop for a couple of months and/or get some eat3D DVDs and review some basic game modelling tutorials. Practice. Submit screenshots with wireframes. Get feedback. Rinse and repeat. Find…
Heyo! Haven't posted in... much longer than I would have liked. But I'm back at school now, so I have time to concentrate and study, and lots of work will be done soon, as well as [semi?]daily practice things. I did actually "finish" that fish-thing a while ago. Although it really just means I didn't want to work with it…
There are fantastic tutorials for Zbrush on Digital tutors (the angry worm is a great example) that will help, some of their tutorials extend to substance painter also. Although, don't get locked into endless tutorials without putting your new skills to use. After each tutorial take what you have learnt and apply it too…
Lightbox is a good solution, but it has fallen out of favor somewhat in recent years. This is largely because of the advent of tab-based browsing. I understand it is a common practice for someone hiring artists to open up various entries in their on-line portfolio in different tabs. This allows them to move quickly between…
Hello, you're welcome ! What an interesting series of tests. At the very least the cause is identified now, and it is definitely true that there is a wide range of setups from "best possible" to "worst possible" with these things. That said it seems to me that some pipelines should be able to display some of these bad test…
MockAI is a fast-growing startup based in London. We’re building AI-powered animation tools designed to help studios speed up production — with the goal of empowering animators, not automating them away! We’re looking for an Animation Pipeline Engineer to join us full-time and help shape the tools and pipelines that…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
Hi everyone! I am a programmer with a desire to develop by quite basic skills. I wanted to practice my general 3D skills with an environment, so I created this cabin based on this concept from Mauthius Art. I wanted to practice creating a low-poly environment, and this seemed like a good fit. I also wanted to practice…
Hey guys! Wondering what techniques everyone has been using for blending two normal maps together- and if anyone out there prefers using both normal and height maps over blending normals. Basically, I know there are a variety of different ways you can blend normals together, some more arbitrary than others. This blog here…
I must be out of touch or missing something?! But typically when blocking out - then further refining a workable base mesh from scratch, especially for surfaces that require reflective materials. It is usually best practice based off of experience, to start with minimal geometry (...low density topology) instead of…