Hi all, when UV unwrapping a character, do you advise increasing the texel scale of UVs for areas that require more detail such as hands? Or making sure to keep texel scale consistent for the entire character? Last full character I finished I polypainted in Zbrush so UV scale of realtime mesh wasn't as important since I…
Hello, I usually model objects both in 3ds and zBrush (making base shape in 3ds, throwing it inside zBrush to make details, then unwrap in 3ds again and make textures if needed in zBrush) and sometimes face this annoying problem: map becomes "polygonized" with UVs completely messed up if i'd try to reunwrap it back. Does…
Starting the space suit by drawing out the design as polypaint, to help as a guide when I get into Marvellous Designer. I'm pretty new to MD, so this is taking some time whilst I figure out a workflow. After messing around trying to make the panels separate, started again with a simple as possible one-piece, which I can…
Yep, I do absolutely agree with DougClayton4231 and kmactastic. Wider pelvis and smaller/narrower eyes. When I covered her eyes on my screen she looked completely normal. In general it'd be nice if you would use another shader for anatomy. Something less shiny and with more natural hue. It's good to see that you cared for…
You're probably increasing your chances of either running into a corrupt file or unstable performance. I'm guessing you're saving a project file in order to get a file that large - do you actually need the project or just the 3d tool? The project will rapidly bloat the file size with extra data that you may not even need…
Woah, I left this so long ago, almost a month! I've been gravitating towards the realistic style more so there are a few angles on my 2nd self-portrait ever. This was done in two days, 4-5 hours each session. Tomorrow it's retopo time! After I might either polypaint or use Texturing XYZ alphas. We'll see! I plan to leave…
Did some touch ups to the scene: - Added sculpted IceCicles, the polypainting method I wanted to try requires a better GFX Card :( - Replaced UDK Terrain with UDK Landscape for better material quality, now my specular and normals read better on the ground. (Outlined in Red) Now I've run into a problem though, If you look…
Another quick update, starting on the high poly stuff! For this I am importing 3dsmax files as object files and sculpting them, separating them into subtools via polygroups. This is the wall interior and hopefully it should come out reasonably seamless (especially in the low lighting of the level anyway). The next step is…
Hey man, looking good. Lots of nice detail in there. Just a couple crits: - the skin on the back of the wrist looks like wrinkles in cloth (to me.) I think it might be an attempt at hair, but it needs to be finer (again, IMO.) - The thumb seems unusually pointy. - There is something strange about the direction and emphasis…
@ thepapercut: Thanks! I'm happy to hear that. @ nozone: Hmm, yeah I'm going in a different direction with the new design. The original had a goth influence to it, but the newer one is more urban. Want to give her a cocky attitude. Zipguns is an interesting idea, I'll see what I can add to her toolbelt later! Sculpting is…