Well, you mention following a tutorial (which seems to be a solid ressource https://hatchery1.gumroad.com/l/QZemE ) but then you mention "painting across the seam" and that "the blue is kind of upside down on the right". These do not sound like things from the actual tutorial but rather the outcome of an attempt at fixing…
A complete Modo to Quixel to UE4 tutorial is in the works and I really need the swatches in modo especially on models with many parts. The view port is simple and should work on all versions of modo, really up to you how you integrate it but you can also use the preset browser as that's all it is with a 3d model view. It's…
I really liked your feedback. Until the moment I was not taking in consideration the fact that this set could fit very well Shadow Shaman. However the original idea was made to fit Witch Doctor, because it actually breaks the stereotype of his concept, there are so many good african masks already, and I wanted to do…
Hey everyone, nice to meet you all! First post on the forum here. I’ve been wanting to dive into one of these challenges for a while
now. I wanted to make a sci-fi environment piece for my portfolio, so this
month's hard surface environment theme, "Work and Live There" by Marius Villard, was
a perfect fit. Concept gave me…
hey thanks for your reply , in my case it covers more than 2 meters and the trim itself would only be used for this door even if its a game environment the details on it are only specific to this door , your right about having trouble justifying the use of 4k map thats why i am trying to find another solution , i have…
I appreciate that. As far as the displacement map, I worked a while finding resources from scans already available to find what would look best. And for the most part I did use off the shelf solutions from surface mimic , however for the main body of the scales I struggled to find any that I really liked so I ended up…
Oh yeah I did not mention yes Mari and Mudbox are still completely viable for very different reasons. I use Mudbox often enough when it comes to unique baked props. I tested out Mari and for game production it does not make sense atm at least for me maybe for characters it is different, I think ill test it out more later…
Yeah, its all about discovery too. I am surprised how so many students or artists going in games dont know about this gem of a website. I hope it stay another 10 years and beyond.
2017 Mix of commission work and personal work. X marks my design work. Sidenote, I actually sold so many original character designs last year that i think I'm going to have to make ANOTHER post after this for them. also after sorting through these, there are even less humans than I had expected lol (Icons, late 2015 at the…
To DKK, the way to go is definitely to use the sniper's color scheme. Other than that the belt buckle should have engraved a smile just like the demo has drawn under his croth guard. To Swizzle, try making the heavy nostrils wider and larger while keeping the nose round and as flat as possible. The current heavy doesn't…