Hi there Im trying to make a small modular environment for UE4, with handpainted textures. I however just can't wrap my head around, how to unwrap these models with proper unwraps, textel density and still being able to tile them. I have linked a imgur album of my modular pieces and some of the unwraps, so i don't fill…
What Are You Working On? a.manzani alec2002 model AnnelienH armians AavaChan beccatherose Bf.109 Bill Lumbergh bounchfx Bunifazzuy Cai codyaq2 cR45h model Curlscurly danipanteez Davision3D derugin.s Desmester disanski Dmellott FemCharles Forslund frmdbl GeorgeCrudo GravityBwlast huffer illusion itbeet JohnnyTheKid…
[ QUOTE ] I don't think its a pointless debate at all. I think if you want to become a well established artist, its better to paint the textures from scratch. [/ QUOTE ] You're wrong, to become a well established artist you have to show that you can be creative and resourcefull. A good artist should be interested in…
Thanks a lot for all the feedback, I played with the metalness a bit more, and tried making the rustier parts of the metal darker and it seems to have a nice effect as well. Also improved the normal map a bit because I noticed it had some errors. The texture is now in a much better state. With this I have accomplished my…
I'm going to use it for IMVU in the first place. So he's going to get a handpainted diffuse map and only a couple of animations. The polycount is rather high already, but I guess it's ok for the purpose. The pose is only for modeling convenience. I might adjust it a bit before rigging and then see which poses I can come up…
Thanks so much for all the helpful comments guys! @sun_smasher I've added more colour to the light, but I'm going to improve this more! I'll go back to my textures once I've finished and try and improve them, thankyou :) @Quickel Thanks I love your work :) I've tried to fix the scale issue but I think it is still a bit…
Today's work. Changed the texture of the books as they stood out a bit too much against the colour scheme I've been keeping to thus far. Replaced the leaves of the tree with some new textures (still not content, any advice would be much appreciated!) and mixed the colour channel and the luminance channel to help bring…
@DEDE_pig Thanks man! You're right about the anatomy, especially the bicep area. That happens to some of my other pieces too, as others have pointed out to me later. Gotta keep checking the arms now. Nice links there for the folds. Gotta familiar myself with them. I was so sure I put AO into diffuse map as well. Wonder if…
I'm looking forward to see this progress, hopefully you'll post some of that stuff here. Beside that, maybe take a look around there are many 3D project, that catch a really nice painterly feel. (with different styles) Not a game, but an low poly animation short: http://vimeo.com/17914974 (Backwater Gospel) Plus the…
@Maxilator For the smoothness, the top image you linked sort of shows what I've been going for. Was considering going for a more matte look (had a lot of reference for it), but I didn't really find it as nice to look at. What I definitely agree on is maybe toning the greens down about 10% and going slightly more blue,…