Firstly, @ZacD thank you for you clarification now i've another question that is related to that: Currently, I'm participating in the bimonthly challenge on Polycount and working on this environment: link of the concept: (https://www.artstation.com/artwork/QzxGL3) Is it better to use tiling material instead of a trimsheet…
"I didnt say games should be just about graphics (so I agree with you on that front), but if an artist is looking for games to pull from for their skill set, then the graphics matter. So as far as priorities go, if an artist is looking for artistic inspiration when playing a game, consoles are usually not the place to go."…
I am a full time Blender freelancer. It is all about your skill and how many people you show your artwork to. You need to play the numbers game. Show enough people and someone will have a job for you. To get into the industry, you need to meet EVERYONE. Go to public gatherings, even if it isn't 3D specific. Heck, I meet…
Hey 3DShaq, :) I took a look at your ArtStation portflio, and there's some great work on show, however; I'm not sure you're targeting your goals particularly well with the work you're showing! For example, you mention in your post that you'd be interested in breaking into the Games industry, but nothing here is game-ready…
well I just hit myself with branches:0 gnerally it out of necessity that I do things or probably because I am no good at anything else. Also I really feel I have something to get off my chest when it comes to producing artwork. Whenever I feel really down, art is one of the main things that makes me happy again Really you…
International copyright laws already protect your work when you create it, Vito. You're honestly saying that each one of us should go out and copyright every pixel we've ever painted? Every sketch we've ever made? Every drop of paint we've slung? That's the dumbest damn thing I've ever heard.…
I'm an animator so I won't crit the modelling specifically, but regarding applying for jobs, bare in mind that you should never include a piece of artwork that wouldn't look perfectly acceptable in a $60 commercial game. A lot of people seem to be under the impression that junior positions are filled by people who aren't…
Hi and welcome to polycount! I like your work, some of it looks really nice, some of it looks a bit unfinished? When you show the wireframes there are some very dense areas of polys and its sometimes unclear to me whether you are aiming for game 3d art or perhaps more just general 3d art cgi highpoly work? Are you baking…
I have more breakdowns and screenshots here; https://www.artstation.com/artwork/EaBXyN You can also get the project from here if you want the source files to look over; https://www.artstation.com/a/26594376 Thanks!
So I did a little prize giveaway of some Bears Can't Drift!? keys to some well deserving polycounters, See here and one of them gave me an excellent suggestion of giving keys for good feedback :D (by good feedback I mean constructive analysis and critique of work, not saying how good it is :P) So any feedback you have on…