New discovery: For whatever reason, when I translate my mesh down (Y-) I can see it again in the top view? The front view is still showing black. Suggestions?
Updated: Still trying to get the wood to look right, it either doesn't seem shiny enough for laminated wood, or looks too shiny and plastic-y. This is a small improvement I think.
I believe this concept was a concept for the Fable series, at least it looks like a concept I've come across not long ago. either way, go with it dude (Y) it's a nice piece to practice with :)
Yep, right on his head. I use Y-up, as in exporting guide(and same export settings). Tried already. Saw thread in dev forum that this act helped some1, but not me.:(
If I read correctly, the documentation says that you can still use normal maps the way you used to (maya works fine provided you flip y), but this is the better option.
use the -rpr flag in the move command. move -rpr x y z this should work with objects that have their transforms frozen too Ninja Dojo: http://www.bk3d.com/Ninja_Dojo/Dojo.htm
Duh. I flipped Y and upped my resolution and this is the result in marmoset. Woo! Looks great to me! But now that I've discovered the magic of nDo, I am not finished yet! :-D