Going with one 128^2 map for the majority, and a 64^2 map for the pilot and the legs (those giant feet just wouldn't fit with good enough texel size). UVing is also when I really get to reduce the last bits I can as I'm forced to look at everything closer - managed to take off 32 more polygons with no real visible changes…
Works fine in Firefox here. Love your work, Joel. Really nice range of stuff, all pretty impressive. If I had to give one crit, it's that your website feels pretty... outdated. The content is all there, but the splash screen (so 1999!) and right-hand-side navigation menu are killing the useability for me. I kinda wish the…
Hi everyone! I’m seeking a new role and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. I’d love to reconnect. #OpenToWork About me & what I’m looking for: 💼 I’m looking for 3D Artist and Character Artist roles. 🌎 I’m open to roles…
Since it's just bevels and not detail being baked down to the normal here, you could slap a chamfer and face weight them and not even use a large res, heavily gradient, ineffecient normal map and get the same sort of result. I actually don't understand the UV layout. The shells I am looking at don't make total sense for a…
To help with your lighting think of how a building actually functions. Is there a power outage or is there an emergency going on? It seems a bit weird to me you have the right side of the room with no "major" lights yet their is a light to shine on the guns. While the left side of the room is completely lit. It throws the…
Here's how the multiplayer works into all of this, you have three values: War assets * Galactic readiness = Effective military strength The final value determines what endings are available to you when you decide to take on the Reapers. The amount of war assets acquired in the game depend on main story missions and side…
The wear pattern on the axe - in particular the lighter scratches on the darker portion of the blade - really doesn't seem right to me. I suppose they could have been caused by sloppy sharpening, but they feel too artificial. I think the model would be better off without them than as they are now. You might be better…
ya I'm using 2x 27inch displays at 1440p now, i organically had 2 1080p screens at 24inches, but since getting my new job where i work using 1440p it just made me feel like i got no screen space when i get back home so i had to upgrade. I'm running a i7 3770k 32gb ram and a 4gb gtx970 and have no problems with my personal…
okay, I saw the updated ikmages- I reckon that it's the armour design giving the impression of the proportions being out, in that the shoulder pads sit high and the helmet comes very far forward which gives the illusion that he is hunching his shoulders and sticking his head forward in a "no-neck" kind of way. Everything…
Thanks for the replies! I see what you mean by the corners, culturedbum. The panels I saw in the Netherlands had no supporting planks, they just overlapped the next side a little. I decided it was a waste of time to add more detail there, but I think in the end it would've been best to simply model each plank out--I wasn't…