Hey, thanks for the critiques Stoy79, much appreciated! :) Some of the last wear I added was attempting to replicate this interesting holster wear but I may have blurred it too much - I'll definitely keep your method in mind for the future: I'm glad I kept the screws seeing it's a portfolio piece, but you're right,…
I've been using some form of scan data to model cars for a while now. I remember being a little worried about it taking my job when the tech first came out. But in the end, as it's been said before, it's just a tool. Even if you're taking the scan data and replicating it 1:1 without any artistic input, it still requires a…
Yeah I played around with xoliulshader a while ago, however I recently installed 3ds max 2013 so I haven't gotten around to updating all my plugins haha. thank you for the advice! yeah I realized it was probably mostly down to the specular, but the only problem I'm really having is getting that texture to look realistic.…
Any good remix still needs to sound like the original tune, like you took it and remixed it as the vernacular. I'd say that you hear less remixes of current 'epic soundtracks' as classic tunes because it's a god-damn lot harder to keep the original feel but while still totally mixing it up. Old tunes pretty much had a…
@KrisLW Thanks as you and bardler have both have suggested parallel views this helps me move forward. Thanks for giving me a critique! With that said, to be clear, I am not going for an exact replication of the concept, but rather I am trying to capture the theme and improve on it as best I can. I am currently redoing the…
Not bad at all, i see good improvement on the last figure posted. When im drawing i usually pick out a drawing that looks that i previously did and look into what i did right with that particular piece and try to replicate it in the next one. I also highly recommend copying and reading every page of Bridgmans complete…
I don't have Marmoset yet, but does it not support "explicit" tangents straight from the FBX? SD just bakes with whatever tangents are in the FBX file, so if marmoset doesn't use those then yeah no sync. You might disagree but I firmly believe that replicating the tangent calculations of the exporter in the engine/final…
Yes. I also have full admin rights to begin with. So i tried a few things and took note of my steps to isolate where it's coming from. I'm able to replicate the issue by switching my preview resolution to half and then create a painting layer, it just doesn't bake the paint at all when at half res (or anything lower). As…
maya is pretty technical. probably not what a one-man-band should be using if you're not already very familiar with it. the results from that max plugin look cool to me. if that's what you're after anyway then it's an instant solution that you'd need to spend time and effort in how to replicate in all the alternatives. i…
Something I have been doing for "warm ups" is using this site. http://944foot2thefloor.blogspot.co.uk/search?updated-max=2010-06-07T21:55:00%2B01:00&max-results=1&start=7&by-date=false https://plus.google.com/photos/110780284280562107210/albums/5340570703876533489?banner=pwa And just picking different engine parts that…