Sadly not in over 6 months. There was a lengthy discussion on the beta forums. There was a rudimentary OSL map, but it had issues and wasn't pursued any further.(note that this wasn't official)The main problem seems to be patent related. Nvidia still own the patent for the Rounded Edge/Corner. It's so weird because at…
Substance Designer is all wrapped around basically two things: randomly or otherwise orderly placing distance blobs or just small pictures and doing per pixel UV shift aka 2d displace in Photoshop. Sometimes that shift comes in a repeating loop like "slope blur". Before they used FX-map node that control small pictures UV…
Hello, I want to export a skeletal animation from ue5 to max, change it a bit and then export it back to ue5 This is not straightforward and I don't understand why. It doesn't seem to matter what I do, I will always get this message on import: Warning: Could not create a valid skeleton from the import data that matches the…
On this project I've really stressed making good UV unwraps and layouts, after several iterations this is the version I'm most okay with. These forums, Lvl 80, and the Gears of War art book were really helpful - so thanks to all of yous! I also have the prop all rigged up, including IK driving the ornament. The ornament…
Thanks for the advice everyone. This year has been awful for me. I'm 26, single, living at home with my parents and I can't get that elusive game job. Also, put on a ton of weight and overall, I've been pretty depressed. I'm going to animate an action shot complete with acting and camera cuts to add to my reel to give it…
Yeah I kind of get that. In terms of portfolio work it's easier now as I'm not bogged down by having to do unrelated modules or writing up essays. In terms of finance though it's the opposite. The student maintenance loans where I was were quite generous unless you bought a new PC/car with it or something, or if your…
Hate to seem nasty but if someone in maya's community published this it would probably be free. Not that I begrudge anyone making anything from their hard work but it really goes along way in boosting ones appreciation for the open source communities generous spirit. The nice thing about paying for something is that I feel…
Very good point, Its also good to keep solid the idea that indie just means free of publisher, It doesn't mean small budget and it doesn't mean unpaid and living with mum. You can be an indie studio and still work on AAA budgets and salaries, AND MANY DO!!! Many indie devs want big indie studios split into a different…
It's something I considered so I can get myself ready for the next step, but I feel too afraid to do it. Trying to do work on your portfolio after a full day of work is incredibly draining. I usually get past 8pm before I have any "free" time, and at that point I'm usually way too tired to want to do anything. The worst…
I'm very sorry for your loss. From what i gather, I think your main worry here is having a large gap of unemployment period in your resume. In all honesty. No game company is going to discriminate you because you have had to take afew years off to look after your ailing parents. And if they do, they are scum and not worth…