Hey man, how's it going? I have a few pointers for you The main issues are with proportion and face shape currently, definately don't proceed into hard surface stuff until you get the proportions and silhouette nailed. When it comes to female faces, it's all in the subtlety, you really have to make the forms look right…
Hi, Thanks. Will that work with an object that has multiple faces? Maybe something that uses the normals average to move along? I used the Transform tool and that worked great...except for the fact that it also scales the object at the same time, which is not what I want.
jhoy, do you mind dropping te subdivisions down a LOT? We should take this a section at a time, let's focus on face sihlouette before we up-res to where you have it right now. We want to see faceting.
Adam: yes the sides are faceted like that on the real structure. 6 faces/windows. The people who produce the crystals in our company are having some calibration issues with thier machines, so it may be a week or so before I see a finished product.
wow that's some neat job, tucho! i like the book and how accurate lowpoly is. on the crit side: i'd fade that specular on his clothes out, make his face texture less plastic and more natural(spots, color variation) thanks for the wip shots!
well, that's got to be the ugliest method suggested so far, for one thing the texture will give away the fact that you're cutting the objects into each other. Plus you'd have to have a pretty high resolution mesh for the faces to overlap gracefully. Blend shapes or a rig, definitely.
Next update for Ira. Woked on cloth seams, folds block out and initial face block out. And some face close ups. I have more eperience with stylized character and faces so making a realistic one is really a challange. Faces are really hard and female faces are the hardest imho. It's still really bad, bad planes and…
This is a project I’ve been working on in my spare time. The driver was sculpted in Mudbox with the hard edge elements Subd modelled in Max. I wanted to do a simple, single material render to give it the look of a 3D printer model. There are work in progress shots on my blog: http://redbranchblog.blogspot.co.uk/ Red
"True love is hard to find, sometimes you think you have true love and then you catch the early flight home from San Diego and a couple of nude people jump out of your bathroom blindfolded like a goddamn magic show ready to double team your girlfriend"
For the face I think you could study how Disney stylize their faces as I think it would work really well for this concept. Even though the faces are stylized all of the landmarks and shapes are there: I chose this image specifically because you can see the shape of the bottom eyelid/eye socket, an area that is really…