Well, I could always just add more edges but whem I close up that part, it will still have that round round shape. I'm asking if there's a way to make clean cut just like C in first image. If your answers say no to that, I will have to use the first method I used for object C.
Worked on the LP. The Scope is around 2.8k tris, maybe a bit too high but I can't find a way to reduce it more without destroying the silhouette. The Crossbow is around 12k tris, I think thats ok. Need to tweak the UV a bit, but thought I'd show my progress. C&C appreciated, as always :)
A lot of time messing around trying to get the trousers (pants) & boots to look right and I'm pretty happy with the result - but it might just be because I've been looking at it for too long. Thought I would post a shot up before I go much further. Thanks for stopping by and again any C&C welcome!
Cold Iron Studios is a team of passionate game developers located in Santa Clara, California. We’re a diverse group of veterans with decades of experience developing and launching award-winning MMO and action titles on PC and console. We decided to start Cold Iron in 2015 so we could create games we want to play, while…
Hi all, just posting a quick WIP! Still missing Nehani's wings and some more detailing and refinement here and there, but I think I can finish up both characters pretty soon. Afterwards I'll be putting them into sort of a character presentation sheet. Will be working on Baby in the meantime. C&C welcome! Thanks!
Ok I found the problem! After installing the Visual C++ 2015 redistributable x64 and x86 it works again. Now I wonder why the Suite 2.04 installer does not take care of this but instead refers to a message related to a newer version of Visual C++ 2010 redistributable being installed. This does not make any sense to me.
Alright, it's been a while! Lots have been happening; I moved to Berlin for my internship at Magic Light Pictures and it's been fantastic working on the awesome project so far! I've been putting time into this and some other artsy stuff in my free-time, so here's an update. C&C most welcome ;]
Been getting the painting on! Had loads of issues with the bleeding normal maps, and I'm not really happy with the hair. I plan on getting the strands tucked in and under some hair to make it a lot less janky, and I'm thinking of adding a bit of dithering in my alpha at the ends to see if that improves it. Any C&C super…
Hello again. I want show you an another render. Also I'm already selling this model in Turbosquid here is the link https://www.turbosquid.com/3d-models/pirate-cannon-3d-1227940 You can look for more in my Artstation link: https://www.artstation.com/artwork/6Gmwr C&C are welcome ! Thank you.
Hey charles! She is looking awesome dude :smiley: It's nice how the character has been developed! I think poses A & C have the most potential but saying that I'm leaning more towards pose C. I think it is the stronger silhouette of the two and it seems to suit the character better :) . But that is just my two cents ;) .