Hi, DPI is as printing term and doesn't really have any use for digital images on computers, for instance, from monitor to monitor the DPI can vary wildly. DPI is pixels per inch. If you want to print your images at a certain size and DPI, you need to do some basic math. Say you want to print your image at 300DPI and 9…
Science Fiction building for a university project. Based on concept art by Tobias Frank for Ubisoft's Anno 2070: https://www.artstation.com/artwork/b3eo The building is made of 4 modular assets, which can be combined in different ways to form different buildings. Modeled in Maya, textured entirely procedurally in Substance…
Updating with more info: This mesh was made in Blender using symmetry modifier for the left/right side, since the end pieces was simply rotated. I thought this might be the problem so I applied rotation/scale/location (Blender's equivalent of reset x-form) before exporting, didn't make a difference. I also tried mirroring…
http://www.polycount.com/forum/showthread.php?t=110622 https://www.facebook.com/groups/384300828319114/ https://www.facebook.com/events/501891803176515/ The meetup is happening Wednesday the 27th at 6:00pm at Lefty O'Doul's in San Francisco. It's walking distance from the conference and the location is a restaurant/bar.…
I love sketching with my iPad. Procreate lets you export a video of all your drawings. I also use ArtPose for reference. It lets you pose a 3d character and change camera and perspective. https://www.facebook.com/pages/ArtPose/271644376354237 [ame=" https://www.youtube.com/watch?v=zPp2OMY2LYs"]iPad Drawing "No Further"…
Well, first make sure to work with a proper full linear workflow (RAW output). Your materials are off. The best thing you can do in order to get decent result is to create a simple scene with one neutral environment, one or two area light, a ball, and start from there. Spend time on texture creation is crucial; actually…
Thanks @Melazee , @EliasWick , I tried to combine different styles. I have started this project to iterate lowpoly art style. Not only like a style but want it to be suitable with indie games. Tried 2 or 3 version and decided this one. For the polygonal look i disabled the tangent space normals and a few math operation in…
hey guys! I realized I forgot to post the final rendered video! Thanks Again thanks for all the feed back! Fan animation for Tara. concept: rmparfait Model : Jovanny Zapata Lighting and rendering : Jovanny Zapata Rig : Kiel Figgins Animation : Kyle Disanjh Compositing: Dann Beeson https://vimeo.com/277394011