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Re: rigged head deforming on unity import / animations not playing
Reply by
illbleed
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Feb 2017
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Technical Talk
quick update, i tried 2016 instead of 2017 maya lt, and animation is coming through! avatar's head is still deformed.
Re: Max Features I Want in Maya
Reply by
CreativeSheep
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Mar 2016
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Technical Talk
Maya 2017 will be released soon, the only thing I'm hoping for is BiFrost to be opened; otherwise I will have to deep dive into Houdini.
Re: Artstation challenge Continued..
Reply by
artofmars
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May 2018
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3D Art Showcase & Critiques
Thanks so much @adrxzero we need to get together soon, maybe do an Anet class of 2017 reunion or something!
Re: Sketchbook: Callum Tweedie-Walker
Reply by
littleclaude
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Nov 2017
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Digital Sketchbooks
Wow this work is amazing! you should post it in here as well - http://polycount.com/discussion/181595/what-are-you-working-on-2017
Re: Help on Baking AO in maya
Reply by
Samuraigun7
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Jul 2011
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Technical Talk
I followed this tutorial http://www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html
Re: First vs Recent
Reply by
jaker3278
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Jun 2017
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General Discussion
This is one of my first goes at modeling in 3ds Max late 2015 And here is where i am at now April 2017
3 results
Re: Blender Mega Thread
Reply by
metalliandy
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Nov 2012
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Technical Talk
New Triangulate modifier build that fixes the edgesplit modifier not working correctly when below the triangulate modifier. http://www.graphicall.org/1013
11 results
Re: 3dsMax 2020 Chamfer Modifier
Reply by
Swordslayer
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Mar 2019
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Technical Talk
Explicit vertex normals along the chamfer (under the disguise of Smooth to Adjacent) were in max chamfer since max 2017, IIRC
Re: [Problem] 3DSMax 17 (SP3) - Unable to select some faces... o.O
Reply by
monster
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Feb 2017
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Technical Talk
This is a bug in 2017. I supplied the AD devs with my file and it's fixed in the beta builds so hopefully the fix ships soon.
3 results
Re: (WIP) PC-CS:GO | KillBot
Reply by
Trentius_
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Dec 2016
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Contests & Challenges Archives
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CS:GO Weapon Finish Contest
Welp It has been a long time but I am starting to work on this project again expect an update or 2 before 2017.
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