About me: Hi, I'm ElvenSlayer. I'm a new developer looking to develop and release my first commercial game. I have been doing work in unity for a few months now and I specialize in the coding aspect of game development. I'm not going to lie and say I'm perfect and have all the skills to program the next Witcher but I am…
Well I think waiting from a response from the havok forum would be best or try other forums such as gamedev seeing as most of the people here aren't programmers. Also from the code you posted nothing looks wrong but seeing as I don't know what the integrate function does I have no way to tell if something is wrong. You…
Btw, I forgot to mention - I think what I like the most about these is the very delicate balance between invention (design, costumes, props) and carefully refined visual codes (stylized anime strokes to suggest facial features, and so on). It makes me think that you spent quite a bit of time developing this backlog of…
I was skeptical of the new padding at first, but the new font you are using works so much better! I took a look at the code using "inspect element" and I think you are going to have to go deeper than CSS, I think you are going to have to change some javascript too since the "new" tag is HTML that is being added and…
[ QUOTE ] This is probably a noob question but will levels that get started in the Roboblitz editor be able to load up in the UT3 editor without having to rebuild? [/ QUOTE ] probably depends on how you built them and if you used any shaders/scripts/etc that were coded by the roboblitz team. Probably won't matter though,…
looks like basic motion is in, too stiff i think though, add some secondary motion. give the guy some character now that he has basic motion. also in your movie if its a loop you can change your code to this so it loops. <embed src="temoc/temoc_walk_stream.mov" width="640" height="480" loop="true"></embed></td> pretty much…
I'm currently working on a project targeting the 1 Ghz Android phones. Looking at the recommendation for the iPhone 3GS, it suggests 7000 (visible) tris and that's only a 600 Mhz processor. I'll be using VBO's and all Native code for my OpenGL calls (Android programming is in Java but you can use native C code through the…
Hi Everyone, Cool new texture images are ready on these pages on my site: TXR - ABSTRACT https://soundimage.org/txr-abstract/ TXR - ROCK/STONE - Fantasy https://soundimage.org/txr-rock-stone-fantasy/ BIG NEWS!!! LOOPING OGG GAME MUSIC TRACKS ARE HERE...YAY!!! All of the looping music tracks that I've created for the game…
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Thanks a lot poopipe Very explaining link indeed. Meanwhile I am trying a bit other approach by painting initial tillable cells structure as a flow map by a brush and then making every directional warp and slope blur I used to deform in sync the initial flow map colors too with a certain color/vector mix. Too bad Substance…