I believe that a two sided shader is more expensive than actual geometry. Two sided shader turns OFF backface culling forcing the GPU to render all triangles (might even be 2 draw calls...). Actual geometry backfaces get culled by default resulting in less triangles drawn. So as cholden says avoid the two sided material…
Hi Everyone, Been a while. Looking at this, I can't help but be touched how at least 2 or 3 people are actually anticipating my output. Because of life, I happen to put this on the side. But I've learned a ton ever since. I worked in an outsource studio as a senior concept artist and there's a ton of ideas I want to…