..so this is an interforum post .. because : https://blenderartists.org/t/tileable-texture-and-rgb-mask-workflows/1564787/2?u=okidoki What does mean (?): > the high-poly to low-poly bake isn’t turning out well This may depend on how you generate the highpoly and lowpoly models. According tileable textures: Well this…
Hey all, I know it's been a long time since I have posted on here. I have been taking the past couple of years focusing a lot more on my personal life and so I haven't been as involved in the 3d community and especially polycount, but polycount is a big reason there are so many inspiring artists and I have to definitely…
wow this thread... i remember talking to some Uni students when i went up to Derby, they were saying things like "i'm not good enough to post on polycount". i told them that was bullshit, anybody of any skill level is good enough to post on polycount. but i did add to that statement, some of them may not be READY to post…
I think artstation uses an algorithm to determine which projects are trending. So obviously users with the most followers would probably make it to the front page. With that discussion "Artstation and tits." many were wondering whether it might be a good idea to do nude/provocatively dressed woman to get more attention to…
Good day/evening everyone, today I mustered enough motivation to chase an old dream of mine of making my own proper videogame calling it "project ALT" for now. but before even tackling the drawing board for that one I decided to start a small test project that in order to pickup any missing skills that i might need for the…
The polycount slack channel is good too, if polycount feels too formal for you, or something. Way easier to post in a chat sometimes than to start a thread.
Thank you @ PlaygroundGames Thank you @ Moosebish Would it be better to make a Polycount Wiki and then anyone can add their details? http://wiki.polycount.com/wiki/Polycount
Meshlab is also pretty good for this imo :P. You can set a polycount range, and Meshlab will try to reduce it to the polycount you set it to. http://meshlab.sourceforge.net/