Does anybody know if I can blend my Colormap with a blend_overlay and LayerBlend for my detail textures this way? Also is my WorldAligntexture setup correctly?
Hey Polycounters! I made this prop back in 2017 for a third-person action game. And I lost the source files when my working disk died. Some time ago, I managed to recover the files. And I wanted to share my work. Cheers! If you're interested, check the pages with this asset: https://www.artstation.com/artwork/D5B9DO…
I recently tried the photoscanning workflow out and it is alot of fun. It is rendered in Marmoset using a 16k texture. My friends don't believe me it is 3D. Afterwards, I show them the detail lighting :D