Hey guys, I decided to keep working with what I had because I had some other commitments and felt I didn't have the time to rework. I have spent a couple of hours trying to solve this little problem though. Sorry the image is so small but I cant get a bigger one of the problem. Basically I symmetrically mapped the banners…
Hi everyone, this is my first post, sorry for the length lol. I just wanted to share that I developed my own game for the iPhone and Android. If anyone is interested in checking it out, I created/ designed all of the art work in the game including ui using Photoshop. This was about a 5-6 month project including the game…
I wouldn't put "self-taught" on a resume. There's no need really. What's the point of having it there? Think like a hiring manager. What do I need to see when sifting through a pile of candidate resumes? * Name. Area of expertise (Environment Artist). Portfolio url. Location (City and state, or country if applying for a…
TOTAL WORKING TIME; UNDER 3 HOURS, thanks to iC6, CC & Photoshop. Time includes creating the character in Character Creator + time to create the scene, lighting, motion, physics and rendering the animation in iClone 6. Does not include time needed to create and update this blog. Please note; I finished this entry way back…
okay... concept number one: supposed to be a character from a fantasy land. His people are a small tribe with a Spartan/Japanese type culture. ie. Military in nature (explaining the bulging muscles) and based on respect and honour (couldnt show that, but the tuft of long hair is kinda' like the japanese thing). Basically:…
Well, it depends on your game/engine or whatever. But a crate is clearly an object that is going to be repeated a lot, so you want to get it as low as you can. Just looking at the wires, I'm sure you could cut that poly count down by a couple hundred by reducing the curvature of the round pieces and by pulling out the…
Looking at the callouts from artstation, the black and white sketches, I like them a lot. They are clear, there's a lot of information regarding staging and contrast. Because I would be taking them to 3D, color and material would be something I need to solve since I can't infer much from the B/W callouts. That being said,…
Thanks for the comments guys. Sorry I didn't include close-ups - I just uploaded what I had lying around from my project and that didn't need the close-ups because I included it in Unreal 3 and Crysis. I've quickly grabbed some other shots to show the gundeck in more detail. Biggest problem I had was that the textures were…
In a potential desaster area it might be advisable to visit an army surplus store and grab some of the "camping" equipment. Includes a can opener, a set of cutlery, a "stove" and a water bottle with included cooking equipment (that's three items plus the material for the stove). That stuff is probably expensive for…
[ QUOTE ] other than that it's heartening to see that you've got some good plans and some very interesting themes established to explore, but it calls to mind an article from Game Development magazine written by someone at Valve, talking about what they had learned from making HL2: get gameplay prototyped as soon as…