fn scale_node_position nodes scale = ( for i in nodes do ( tm = i.transform; tm.row4 = tm.row4 * scale; i.transform = tm; ) )
scale_node_position $selection [1,2,1] will scale by 2 along the y axis about the origin. to scale about arbitary point, subtract the point, scale and then add back the point. fn scale_node_position…
This is looking lovely. great work (Y) Care to share the baking methods/maps you use to go about generating your diffuse? Always been a blank area for me haha.
New discovery: For whatever reason, when I translate my mesh down (Y-) I can see it again in the top view? The front view is still showing black. Suggestions?