Subdivision Sketch: Camera rig grip + clamps and articulated ball arm. Nothing really special here, just an update on the modular camera rig parts. Here's some images of the progress from a couple of hours spent noodling around this weekend. Same modeling process as before with the modifier based support loops. Most of the…
Looking over you work I feel like you need to improve on both a technical and artistic level. The current stuff you have isn't that imaginative or awesomely executed with technical skill in modeling or texturing nor does it show a great understanding of lighting or planning. I like your props overall, the show enough…
So I've been able to get back at this within the past couple days, so figured I'd post an update. Basically just doing the modeling right now. I'm trying to make everything as modular as possible. I started changing all the unique meshes to the blue color. I feel like I have most of the basic parts all modeled out. What's…
Oniram : Seems like you've got a lot of unneeded edges, and its hellishly messy which could make UV mapping harder than it needs to be. Also your poly distribution is bad, you've got a cap on the side near the front thats got a lot of edges whilst there is other areas closer to the butt that look quite lowpoly. Also avoid…
Sorry for the lack of progress as of late. So I started this project with no knowledge of UDK or Unreal 4. I now possess a lot more knowledge after cramming for the last week on it. The announcer tutorial man now seems like a close friend. Blueprints, materials, camera controls, water creation via gerstner wave (not quite…
I would suggest separating the walls and floors into more manageable modular chunks if possible, and examine whether or not BSP is an option for the ground surface. (Or an equally modular set as well. I'm not a level artist (Ask Mr. Wanlass if I am wrong) but if you can break the objects into smaller pieces (doing the…
This is showing some potential to be pretty cool man. I do however feel you may be missing the point of making modular assets. While it is important for things to be able to snap together when placing them in the editor, you need to create pieces that are interchangeable and can be combined with other pieces to create new…
After 15 years in Max, I'd been messing with 2.80 on and off all through 2019. Finally completed my first production scale project in it back in February this year. It's a real breath of fresh air working in Blender. Feels so much more modern than Max. There are still some performance issues that are known and being worked…
Update #3.1 I'm making this update to keep this thread active and to show something little that I've changed and added. First, I added two basemeshes: a platform where the brazier stands to make the environment around there more vibrant and busy. And I think I have managed to achieve that effect, and I also added fences…
I tried to think about the function of it, so here is my poorly written breakdown with an image that has better wording and annotation. "Garuda AntiHydrogen Rifle is a modular combat platform designed for mechanical tactical units or MECHA. Anti-Hydrogen (H-) Flows through this particle accerator, only one gram is needed…