Development Blog: Timeless Epoch Blog #2 – Lore of the Land [Urubis Exilium] One of the most important steps in any project I undertake is establishing the narrative foundation—the world that my art belongs to. For me, the art is never just about aesthetics; it’s about context. Where does this structure belong? Who lives…
Hey, My name is Chen, and I am a concept artist with a focus on environment work, but I also feel comfortable doing characters and props. I have experience working on an animated show and I have also worked on multiple game projects. My portfolio: https://www.artstation.com/chenarts My email: chen.arts00@gmail.com If…
Hello everyone! My name is Daniel Grimaldi, and I'm an illustrator from Venezuela with over 5 years of experience.I do character design and coloring for comics. I'm available for new projects!My rates for character design are:- 60$ for lines and colors- 40$ for line art.My rates for comic coloring are:-$45 per full-color…
I've almost finished the high poly model of the Gurley Solar Transit, just need to finalize the bevels.Do you like how it looks? Are the proportions okay? Would love to hear your thoughts.Thanks a lot!
when I importing From 3ds MAX file with target camera in FBX form to substance painter, my target camera frame shows empty. Substance painter support target camera but when I use target camera, my target camera frame is empty.
Transform a textured low-poly 3D mesh into a detailed high-poly sculpt so I can bake normal map. It's a chibi but has defined muscles, you should have strong knowledge about man's heroic muscles. We will need a zbursh file, progress images, or a video of the making process (so we can use it on social media). Budget: $150.
A 3D model of a Ferguson style tractor, entirely made in Autodesk Maya. Clean topology, no textures or materials. I would appreciate your opinion as it is my first project of this kind.