Hello, liking the idea of this thread :) . Was looking for a nice pipe / tube / 3DSMax similar spline creation script... something that really helps with this sort of stuff for Maya 2017 / 18.
This might give you a better idea of anatomy, its also a similar style dragon, http://www.muddycolors.com/wp-content/uploads/2017/12/89443-naturalhistory_2560x1600.jpg
"So for instance when I add some objects in the XREF scene, they are not automatically added to the scene referencing this file. " It does since 2017. Check "Include All" option.
Here's a cool car paint shader setup in UE4: https://forums.unrealengine.com/showthread.php?4107-Interesting-post-from-AnswerHub-on-how-to-setup-a-Layer-Car-Paint-shader
Heya - New Maya Tutorial - Going from Maya 2017 to Realflow and back to Maya without using the Realflow connectivity plugin. http://www.youtube.com/watch?v=drVtRegrsHM Cheers! Ruan
The actual game looks like a blast, there's a lot going on there. But the art for sure looks below their standard in places. Wouldn't be surprised if it was delayed from Dec 2017.