@Medvish regarding Your questions: *correct *the textures are neutral and colorized in the shader *correct But It's a bit more complicated :) ATM UE4 does not support texture arrays but that feature developed and currently under review. https://github.com/EpicGames/UnrealEngine/pull/2340 You could do it without the array…
While we're at it, I'm running into another problem with the shader. At work whenever I make a material into the Xoliul material, it shoots an error at line 2362. The line reads: filePath_Diffuse = (delegate.diffuseMap as string) The error makes sense. It says: -- Runtime error: Error opening bitmap: C:\Program…
The build they're selling is a good deal, and even buying the parts in bulk their profit margin probably isn't that large. Here's a breakdown of component prices for the prebuilt (not exact, but should be close enough): https://pcpartpicker.com/list/23Lz4C
didn't maya 2013 introduce angle weighted mesh normals as default? i cant find the documentation but here it is for 2014. you should change it to 'unweighted' to match what you had in other versions of maya - and hense what you baked your normals with.…
Might also be interested in this: http://forum.allegorithmic.com/index.php?topic=2338.msg11008#msg11008 Even after turning sRGB off, you might still get inconsistencies. :S
Oh damn, I'm in love with that Sniper rifle! Not sure if I really like the mask covering his face, but the rest of the set looks dope. BTW, here's the TA set on the workshop Harry! Everyone should vote on this sexy thing: http://steamcommunity.com/workshop/filedetails/?id=237465422
NASA won't, they may never given their current trajectory, but several major governments have pledged moon bases within as few as twenty years or probably more likely 30 - 40. I'm trying to google my source for that, it was in the news a year or so ago... edit: quick and dirty search result -…
If youAtticusMars said: https://www.patreon.com/monstergirlisland 230k a year. Even if Patreon takes half, he is still making more than what most people can even dream to make in a year.
UDK Progress The model is now in UDK with all the texture maps applied. Additionally it has been set up so that it spawns, animates and attacks the player. UDK Test File A test file has been put together for others to see if the AI runs correctly. Feel free to download and test the file. Please inform me straight away if…