My money is going on your UV's exceeding the 0:1 UV space, or touching it's border. That usually tells MME to use a different texture, but the result more often than not results in faces stretching across the map like this. You can try a Tool: Texture Map: New From UV check to see if any errors pop up. The solution is just…
SUCCESS! I solved the lightmass-allergic foliage rock problem! Further snooping around UDN made me find the culprit and fix the "nega-rocks". According to UDN: I went into the mesh properties and it turns out the "lightmass coordinate reading"was set to read from UV channel 1, and my UV's were in channel 0. I put the 0 in,…
If you use a point constraint, you can animate the weight that a constraint has with a object. For your baton example, You would have 2 point constraints setup on the baton, one for the giving hand and one for the receiving hand. The giving hand will have it's point constraint keyed at 1, and the receiving hand will have…
She may actually benefit having a more elaborate boot. Perhaps like a jackboot of some kind. Sorta like these: http://www.3wishes.com/images/rusticpiratelady.jpg http://www.kaboodle.com/hi/img/2/0/0/4a/6/AAAAAoWLvxMAAAAAAEprKA.png?v=1179604309000 It would add a bit more flare to the boots, and it would also go well with…
@ Luke: I'll post all of the texture sheets once their finished. Here's a clearer picture of the windows: and here's a picture of the real thing: http://0.tqn.com/d/manhattan/1/0/n/V/IMG_7241.JPG @ haiddasalami: All of the windows are one texture. I just offset the UV's of the windows so that some of them are lit…
yes there is. Not sure if there is one BUILT IN, but here http://vailias.com/technical.html I've got a CGFX shader for maya there that supports mirrored normals, you just have to move the coresponding UV's one full UV unit in any direction (ie rather than have the mirrored UV's from 0 to 1 have them from -1 to 0) It…
Looks like you can get 2GB sandisk memory sticks for $135 on newegg, or 1GB for $98 not sure if these are the exact type tho sinces theres so damn man memory stick formats... 2gb: http://www.newegg.com/app/ViewProductDesc.asp?description=20-171-074&depa=0 1gb:…
Well the way Max's RTT works, this will cause errors since it renders the lighting in _UV space_, so any overlapping faces will cause multiple renders to occur for the same image, because it renders each and every UV face it finds within the 0-1 UV square. Best bet is to take the faces you don't want to render, and move…
You're right, seems these nodes are only created when the shape has some history before calculating the curvature colors. I can put a clamp option in the next version. Try this for a mesh that doesn't get these nodes applied : setAttr theShape.colorSet[0].clamped 1 Replace "theShape" with your Shape-Name. Replace the 0…