Blaizer: Booleans are one of those things that are really easy to do wrong and make a mess of things with. Hence the typical aversion. Its far easier to tell people "DON'T use this tool." When starting off rather than explain the methods that make it actually viable. Per: Thanks for the commentary. I appreciate the time…
Hey all, need a bit of help, please. I'm using Max 2020 - I'm trying to model an adjustable clamp bit around the stock, and other parts, of this rifle. This is a high poly venture - that's why I would like to model this bit rather than add as a normal map. Right, so I've added some pics of what I mean and what I've tried.…
There are various ways to do that, but they all consist in the end on model the mesh and then move it on place. The first consist in aligning the whole scene to the normal direction of a planar face in the model, in this case the one you have select will work fine. This will give you the ability to look at the like it was…
Well, I did use subdiv modelling in the past but once Zbrush got sub-projection slider in its dynamesh and a density picker I gradually stopped to do subdivids at all. Then a few years later I stopped to do hi res models for hard surface things too mostly because of rounding corners shaders + adding details straight inside…
@LoneRanger Some of the smoothing artifacts may be the result of using an uneven number of bevel segments on areas where multiple surface angles converge. Try using the following bevel settings and see if that improves the smoothing behavior: 2 segments, 1.0 Shape, Arc Miter Outer. Increasing the mesh density tends to…
@dan001 In most cases there's room for improvement but broad or open ended questions rarely lead to specific, actionable feedback. What's best will often vary depending on the desired outcome and constraints of a specific use case. Getting good answers comes down to figuring out exactly what you're looking to improve and…
There are still times where I use the stack. I just collapse it once I'm at a point with whatever model I am working on where I am either altogether finished, or where simply adding more modifiers to the stack just adds to clutter and mess when previous stacks I no longer need. There are plenty of times when the stack is…
Damn... does this forum delete posts when you make too many edits? Keeps happening... I was trying to do the example that Arrimus did in today's video. He's talking about different strategies with booleans and I wanted to give the quad one a go. I think he uses creases but I couldn't get the subd to look right when I tried…
@MKO It's likely the current smoothing artifacts are caused by a combination of factors: extruding directly off of the existing cylinder edge segments and the extra edge loops that run down into the corners. Before trying to resolve the issue there's a few things that are worth considering: * Will the object ever be viewed…
@Elarionus There's subtle and not so subtle differences between each manufacturer's designs. Some of the slight variations are down to things like how the blank was created, what tooling was used and how the order of operations was setup. The more obvious variations are usually down to aesthetic or functional design…