The truth is I didn't spend a year on the display, because I was more concerned with the actual geometry limitations, mask utilization, and technical details. That is the point. I did the other files fast, because that isn't the real work, but my discovery was that that didn't matter. People in workshop are shopping lies…
Dota AND drama? Yummy! But yeah, SinAmos, you're absolutely in the wrong here. Paint a texture in 256x246 and then paint the same texture in 1024x1024 and downsize it to 256x256. You'll see a very definite difference in quality. People don't paint at higher resolution to stroke their own ego, they do it because it gives…
I see what you mean. There are two things, actually. First of all, check out the grillhound Material is exactly the same along with the purple spec and hard rimlight everywhere, even where it's black on the mask. Shiny parts are only the ones with metalness mask, and so on. The second thing is, loadout view and ingame view…
I'm pretty sure the worst thing Valve ever did to the dota 2 workshop was give a single person their own chest. There's far too many excellent entries (both single and set) out there to justify giving one to 1-3 people. I only say this because of the trend of doing chests. Don't get me wrong, most of the work is fantastic,…
Oh holy shit, this thread. Dude, are you seriously going to say this? I find it insulting that your first reaction to seeing our sculpt is that I've been following an evil plan all along to scare off potential competitors. As several other people have noted, we've been streaming the entire process so far on both our twitch…
This is not how the Workshop is working right now. As I've said on another post, some amazing and fitting items just disappear after getting positive feedback from the community, while some not so great items get added just because they're partnered with some big name organization. Do you think it's fair that artists need…
Im seeing a fair few people having problems with 3dsmax and Dota 2 import/exports, usually resulting in invisible or floating items. I'm Hoping i can help a few people out by outlining my basic workflow here with 3DSmax .smd - .fbx import export steps. In this example im using the obsidian destroyer, but the same basic…
It's been 9 months since I've had something accepted (Just got a cny juggward in!), previously nearly everything I made was accepted~ I managed to luck out on custom particles TA set which have been earning me large profits throughout the year, but I was starting to feel very depressed about my latest creations not making…
Ok ladies and gentlemen, I'm going to turn the serious meter up to eleven. Over the last month or so I've been talking with valve about the revenue distribution of items in the chest. We've discussed this in the past, but I wanted to dive into the courier side of things seeing as I focus more on couriers than any other…
I've been going at dota items for a little over a year now and tf2 items around 3 years I've received a few comments on some of my year old submissions which are mainly (this needs to be imported) but my old items suck I've always asked for criticism and I never get any. I've been working as hard as I can to maybe one day…