Ferg, Slum, Quokimbo __ Thanks for the supports. Hello I got the parts done, including all the big and little houses, and next I gonna start UV wrapping and texture them. Enjoy.
got a busy schedule currently. danish contract that needs wrapping up, with 2 vehicle models, each of which will take me at least 2 weeks. and then i'm programming a game in XNA as well.
wrap a script around the export process, something like scaling it up by 100x before exporting and then export using the FBX plugin and its current settings. After that scale it back to what it was before.
Nice, especially like the leather jacket design. Agreed on the boots, creases are too many and a bit too strong at the front, looks like a similar situation with the elbow wraps too but in 360 degrees.
I'd add some contrast and shading around the jacket on the soldier where he wraps it over to bring it out a bit and something on the belt bucket to make it less bland. Looks amazing though :)
It also may be the viewport. I agree with Autocon on the vines, instead of a single vine wrapping up it would be neat to see smaller vines that branch off slightly. The high poly looks fantastic
Nice, I'm sold. Good job. EDIT: Does the lighting model differ anything else besides the Blended Normals? No wrap around half-lambert stuff going on? Differing Ambient lighting?
What about Metroid Prime? It's mostly a 2D interface wrapped around a curved helmet but it has nice 3D visualisation effects... Hmmm there is also this funky screen in minority report... Hope this helps!
Wanted to share my submission for the recent Art Station challenge. I'd usually post WIP shots here but I was a bit busy keeping up with my contest thread, so I apologize for that. Anyways, that's a wrap for this project, I had a blast!
After a few days of watching tutorials for Substance Designer, I decided to dig in a create my first solo material. Materials are one of the things that I find the hardest to wrap my head around, so any feedback is greatly appreciated!