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Re: 3DS Max : Scale UVs Locally
Reply by
musashidan
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Jul 2018
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Technical Talk
So what are you wanting to do, exactly? Scale horizontally/vertically, but locally along an angle?
Re: mihalceanu's colaboration/updates thread
Reply by
Vayne4800
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Oct 2014
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Dota 2
I agree with vertical paint over. Makes it far more interesting (ignore the third one).
5 results
Re: Substance Designer: Irregular Brick Pattern Help
Reply by
Bletzkarn
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Sep 2017
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Adobe Substance
In the original image there are a mix of vertical and horizontal bricks, which the default generator doesn't seem to support.
Re: Uv'd model, uv template texture not mapping properly in ZBrush
Reply by
aharmlesspie
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Jun 2014
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Technical Talk
When you load the texture into zbrush, go to the texture menu and flip it vertically before applying it.
Re: Baking Zbrush matcap materials to texture
Reply by
cryrid
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Dec 2010
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Technical Talk
What exactly is your workflow, and are you taking into account zbrush's tendency to flip textures vertically?
4 results
Re: [WIP] Zerg Centipede Leech
Reply by
jarrede
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Oct 2011
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3D Art Showcase & Critiques
I think that error means you've got vertices that don't have UV's attached to them?
Re: X pattern in Maya.
Reply by
cromadbomber
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Jul 2017
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Technical Talk
You could chamfer all the vertice and set the width to 0.5. And don't forget to merge them.
Re: Need tips on how to unwrap this model!!!
Reply by
funshark
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Nov 2009
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Technical Talk
In maya 2009, just use the "horizontal" and "vertical" option in the unfold panel. That works great for such unwrap.
Re: problem with my car model
Reply by
boyluya
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Jul 2009
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Technical Talk
I agree. It must have something to do with merging vertices. Check your threshold settings. :)
Re: Changing vertex weighting on physique modifier (3d max)
Reply by
LEViATHAN
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Jan 2009
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Technical Talk
Select vertices, lock assignment, click "type-in weights" and then you can play around with the numbers.
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