Honestly, nothing really struck me on this. UE4 and Unity will stay at the top of the game for a long time it seems. Personally, the UI, the functionality and the menus seems inviting and User-friendly (much more than CryEngine for example), I especially like the auto-snap object placement and the nice terrain editing…
Progress, getting the low poly on. Tried sculpting a few times but unhappy with it and myself. May have to make ropes all single faces, managed to get the arm armour on the 300 limit with 3 faced ropebands since they're such a simple design. Alot of tweaking still needed as i keep changing the design little by little if i…
Improvements are shaping up really well! I'd keep an eye on the line you have for the transition between the cheeks and the mouth area-- usually those landmark changes would go around the nostrils-- but this character doesn't have any of those shapes. Still, having them point to where the nostril slits/nose ends seems a…
Xnormal does add edge padding near the end of render. Guess I'll be baking with no padding and using PS filter from now on to avoid such issues in the future. I do change and combine my normal maps in PS but no, the ones you see were both rendered in one go in xnormal. When xnormal adds edge padding, it overlaps them…
[FONT="]That’s headed in the right direction now, the wires look cleaner and smoother, just got to keep at it ;) Just keep looking at your edges / verts and decide if they are adding shape, if not get rid and use the budget elsewhere![/FONT] [FONT="] In your render, you’re not really going so see the difference,…
Watched last month's challenge and loved how everyone did, think it's finally time for me to stop lurking and get involved. Images 1&2 seem very much in the lead at the moment and I like both. Number 6 (the sci-fi tech corridor with hints of orange) is doing well too. I'd like to give 5 a go (the penthouse apartment) but…
The brake fluid chamber was full to were it's supposed to be which is how I noticed that I was screwing up. The container topped off real quick. So do these fluids mix? The only thing the washer can do is contaminate the brake fluid. But I did try and get most of the fluid out with a paper towel. I doubt it will fix the…
Update. I've got the low poly and the UV's laid out. There not 100% final and still need some work. At the moment its about 3200 but this will probably go higher to sort out the smoothing errors. With all the talk about tangent Vs object space I decided to try things out for myself. Top mesh is object space, bottom is…
It's a feature I don't like and it's wiped out one or both of my layouts before so I stopped using just one modifier. I now handle it by adding a second UnwrapUVW modifier and setting it to 2. Need to change 1, drop down to the first, need to work on 2, use the top. Don't forget that you can save and load UV channels. You…
I guess it all depends on which rabid dog you're talking about, which country you're living in, and what the repercussions for shooting the dog are. Do you really believe the world is a safer place now that the US has invaded Iraq and ousted Saddam? Do you believe that the likelihood of a terrorist attack are any less now…