darbeenbo - Thanks, I went back and adjusted the areas that you mentioned. It lowered the polycount a bit, so now I am sitting just below 12k. tesher07 - The reason I did the scope like that was to add a subtle curve to it, but darbeeno is right. I should have just (which I did) capped the ends and quad it up. So I went…
i use skinwrap a lot .. just for different things.. skinwrap becomes real unstable the more parts you "ADD" to it.. and if the "ADD" button is selected and you try to do anything, its crashing time.. you really need to make sure you unselect the add button before you touch anything else.. i find skin wrap a gamble.. its…
ROFLMAO!? Where did I say it has anything to do with RACE!? Vig responded perfectly. Ludacris cannot play a grizzled old police chief, they completely changed the character, and a very likely reason they did that is to add a certain mass appeal factor. If they wrote in a new character played buy Ludacris, fine, if they had…
Looking really nice! Did you extend the front of the gun? It looks really long and heavy now, especially compared to the concept. If you want to keep the gun that large I'd suggest going off concept and trying a pose where she is holding it with two hands. Also if you add some glow to the rear sight (like in the concept)…
I also observed that the flickering occurs when I'm at a distance, but it doesn't happen when I'm up close. I did some research and found a post suggesting that I enable mip maps. I followed a tutorial that involved adjusting the mip map settings, which did help reduce the flickering, but the quality looked lower when…
I think it's a topic we all fall into at some point, and we become so familiar with these techniques that we end up mastering them. But really, from my perspective, I'm looking for an add-on or specific flow for something very specific, and the combination of these makes the entire flow better. But I don't know of a tool…
Hi DylJ, thank you very much! Color & Contrast I'm right in the process of working on my values and colors. Right now the only creation of contrast really comes from saturation which is bad so to say. I need more contrast inside the wood/ metal materials. I added a concrete material that appears on ground floor houses…
[ QUOTE ] Buy lots of cheap stuff Friday, so that you can feel happy. Don't feel bad about it, your helping make someone else happy to by doing it. [/ QUOTE ] Yes, helping make someone else happy... namely the Chinese, since that's where a majority of our goods are now manufactured . Buying goods doesn't help the economy…
Hi folks! I modeled this crate for modeling/texturing practice and when I imported into Substance and textured, I noticed the UVs were strange on the back bottom plank and the side. The other sides are okay. I transferred UVs on some of these but not all, however, I deleted history and did everything correctly in that…
Hey all, Working on the head section of my mech — day 2 into texturing. Looking for feedback on how to improve grime placement and add more storytelling to the surface. It’s meant to be a functional military unit, not a relic. Any tips or critique appreciated! Thanks!