Programming and artistry are often put at odds with each other. This is largely due to the personalities that each discipline attract. Most programmers tend to be focused on logic, while most artists lean towards emotional expression. The truth is that both disciplines require a healthy degree of creativity. It's just that…
Pretty cool stuff, very fancy demoreel. I like the texturesheets, really nice work on them. The head looks really cool but I wouldn't call it game-rez when you have a 4096x4096 texture on it, 3500 tris is good. The presentation was awesome, it didn't look like a game-prop at all: which is also a problem. It kind-of feels…
So, I'm not going to finish this in time. I'll probably tool around on it a bit within the next month since I know I won't have the time to enter the next challenge. This is just the basic AO.Cavity bakes with no normals. Although I did use the bent normal green channel and the PrtP to fake some lighting into the bake as…
Hmm you've got some cool rigging going on your site man! Great work! As for the models, have you tried turbosquid for models? Or creativecrash or www.animationbuffet.blogspot.com ? I mean creative crash and the animation buffet has more rigs than models (AB has only rigs), but you could download the whole free rig and…
I agree with what the others have said here, it's not a bad start but to really give this place more visual interest you should probably come up with a few more creative design pieces. Apart from the antler stand (is that thing it's holding a sword?) almost all the props seem to be "blocky" in nature, like a simple cube or…
i don't think the companies involved really like to admit it, but i think they really aren't willing to give much anything away for free these days; anything that brings in more money to help keep their company pumping out games, the better. (hmm, a rant of my own) the loudest voices criticising the gaming industry hate…
yeah, jer is right contacts got me in, and art school didnt teacxh me any applications i couldnt have eqasily learned myself. There was nothing my application instructors taught me that I didnt already know or needed (other than passing their class.) While at school learn art fundamentals, like color theory and such. Ror…
really if your grinding a away at something with 100% of your time, your not a artist, your creativity and the output of it relies on your experiences, so if your spending most of your life in a office or at home on a computer, you really don't got any experiences to draw from. also in game art you spend a large amount of…
MoP- thanks, neck has been fixeded, and leg porportions are being worked out more GoK - of course, i've been terrorizing Polycount with them in the last 4 years Steakhouse - because of the wings, also since there is no real "strict definite standard" gargoyle you can have alot of creative liberty with them. Of course i'm…
Well I had a Creative Director who would ask a question in an interview. "Are you a gamer who wants to develop games, or a developer who likes to work on games?" He was asking about priorities. He didn't want gamers because the #1 thing in their life was playing games not developing or refining the skills he needed them to…