Hey Eric! Thank you for your feedback I found it to be very helpful. I am actually doing master studies on composition right now and I think it is helping me get a better grip on the story telling!
Thanks guys good information. Eric, I swear you only add these things to the wiki after I have asked them! LOL Whatever my next question, I'm going straight to the wiki, there's bound to be a category!
very nice work eric, its coming along nicely. I would like to see some more defined folds in the cloth though. Right now they look a little bit muddy. try looking at something like this
I was moved from the lupine faction team (dog characters) to the NAE fraction team(North American Empire)so here is a model I did for the Base BDU(Modelsheet done by Eric Dolphin) brainfog.deviantart.com... Questions comments?
it has been done before, if I remember well Eric worked on tech using it. And I am pretty positive for other stuff I've seen it mentioned as well (uncharted: drakes fortune character gdc slides or so)
Eric: that'd be feasible, but probably save that until I have built a node based setup if anything and just create a "wizard" that asks questions and builds it from there. It's honestly not an idea i'll implement until later down the road.
Scooby, yes I did it. For autodesk to answer my question it'd cost $65 USD. I also checked their site and got nothing. Eric/Xeno: The only 3rd party ANYTHING that I have installed is Texporter.
Thank you very much for your reply! :) Yeah, you´re right. I think it might be easier to link my ArtStation Account ArtStation - Eric Overbeck Except the 3 old pieces for the game i worked waay back then, the rest is actually exactly what i wanted to use for the showreel. I use individual textures. I know how to use…
I got you, thank you very much Eric, it is for a FPS game, its have reload animation can be checked on a 3D viewer, I will try my best to reduce this, I am just scared =/
Hi Eric, thanks for replying. Yes it worked before the 1.7 update and now it isn't. The background to the color id map is black. I am feeding mesh, normal, ambient occlusion, color id and tangent space.