The work itself is looking like it's off to a great start, but I think you might be able to use your UV space a little bit better. It looks like you probably kept everything at the same 1-1 UV size vs actual size which makes sense in real-life (and I've been guilty of doing this) but I've been finding it better to bump up…
On the scale "issue" It is really difficult to get the right scaling across for a piece like this. Since it is all fantasy, it does not have anything we can relate size to. I guess the only good way to do this is to add a prop that we (humans) could identify as a scale reference object. Some extreme field of views and…
Ahhhh yes... that's how EB Games started, from what I remember. Before it was bought out by Gamestop. I always remembered the new games were new, and the old games were the games you couldn't find new anymore, and it was always an exciting treasure hunt to find something rare and awesome... I still look at old PS2 racks…
It's interesting how they (Activision Blizzard) are doing to the CoD series that they did to the Guitar Hero series. You'd think they'd learn what saturating the market with a product can do, utilizing multiple studios to do so, the first time it went sour. However!This situation is a pretty good example of the real…
the only way appears to be hard work lol I've been working on my portfolio for about 5 years so don't feel so bad about it. I am sure you will get where you want to be. a few things I can point out on the website that I don't really like (maybe a personal preference ) but I do not like the image borders you have. I think…
I **totally** disagree. I've known more than a few people who worked on awesome projects that were terrible. There are many, many reasons a person can work on a high profile game aside from being talented. I don't think that there is ever a reason for street cred to take precedence over portfolio. :P There are also a lot…
Just to be clear here - in the 70's, when I was very young, my father lost his job due to a disability, and my mother was forced to get a low paying job just to keep food on the table and a roof over our head. We had to use food stamps just to survive. My father then got back on his feet, worked some jobs before saving up…
Heyo! Some things I think could make it more cohesive (and stlye-o-mat?): - Color pallet with fixed value range for the textures - very dark values could be reserved for outlines and lines. - Vertical gradients. Removes some contrast from bottom and adds contrast where assets overlap. - Lines - if you go for line art you…
Nice. hawt lol. If you want to refine some more extra icing on the cake. These are just things I'm looking at when I look away, and turn back on the image. ~That emissive keypad glowing on the right corner, it might be the same with the other pad glowing on the right side of the wall. Try toning it down, and adding some…
If I may put my 2 cents in? I really like the attention to the detail and the overall level is just magnificient. However, I think the handguard shape is somewhat off. It's like it's slightly misplaced and the top bit should be lower. Also the front metal thingey should be thinner than the lower one. Here's what it looks…