Xaltar: Much appreciated. Demon Princess: Thanks that's great! Probably would have never figured that out without your help. Really amazing work they did with the painting, again; I can see why you guys kept mentioning them. I'm gonna keep on studying the textures as I go here. Genz: Thanks, glad you like it. I worked on…
[ QUOTE ] when peices started falling off my PS2, it stilled worked. [/ QUOTE ] Gotta disagree with ya. I went through two PS2's, the first one was a launch system and they wanted me to pay 170 US dollars to repair it because it wasn't spinning the disc evenly or some shit (aka faulty disc drive). At the time the internet…
I'm glad I took a second look at this, because there's so much I missed at first glance. You've modeled in lot of detail that I never noticed. For example, the window seal with all the knocked out edges. That's a good idea, but it's got damage all over it, and nothing else in the scene has any. Those bricks sticking out of…
Hey all I have been trying to finish this part of our game project for a while now and I keep running into walls. My first design made this building out of tiny set pieces which would form the walls on the inside as I build them but I guess the inside parts are supposed to be separate for games? This new design built each…
DAM Consultants, Inc., the contract staffing arm of Digital Artist Management, is actively seeking art and animation talent for full time, onsite contract work on behalf of the games and film industry clients we are staffing for throughout Southern and Northern California. There are dozens of positions we are looking to…
for an upcoming job i'm trying to determine if it's worth it to aquire a new graphics card for my (rather old, athlon-xp-based) sidekick system or if it's less hassle overall to get a complete machine on loan for the duration of the job. what i need is decent pixelshader 3.0 preview ability. there's no way in hell i'd…
To all Animators ....after a lot of reflection, I’ve realized that quality animation process/workflow videos are unfortunately not always affordable or available to everyone in certain parts of the world. The internet, on the other hand, is something that most people have access to, which is why today I’m announcing the…
Samsung has released (or soon releasing? Supposed to be out October 26th with Windows 8 ) the update to/next Series 7 slate - now called the Samsung ATIV Smart PC Pro (700T): http://www.samsung.com/us/computer/tablet-pcs/XE700T1C-A01US - Convertible format: tablet docks in to included keyboard (which now has slot for the…
So i started boxing out the house to get a feel for it. This screen is a few hours old so the house will be plus 32 units in width. The window and door module is 12*12, the top is 2*12 and the base 2*12 (which I just realized doesn't add up). I've also started to plan the textures. The texel density is 64px/unit. This is…
Yeah, for each unique static mesh you will typically need to make two sets of UVs. The first set of UVs will be optimized for your texture maps by various means such as tiling, stacking, mirroring, etc... in order to maximize texture resolution which makes them unsuitable for lightmaps. The second set of UVs will be made…