I began to use Spacedraw maybe 4 months ago. It's quiet puzzling to start with it when you come from Max or Blender. But when you get used to it, the interface is actually amazing. So many bright ideas in there to model with one or more fingers. My first tests really sucked. But I'm now quiet pleased with the last two…
Here are the stats from the compiled shaders (I suppose that also includes Unity's PBR shading ? Not sure how to isolate that) Terrain blending : // Stats for Vertex shader: Simple contact blending (Between an object's material and another single material) : // Stats for Vertex shader: Advanced contact blending (Between an…
A contract is only as good as your ability to defend it in court. To take a client to court is expensive and time consuming and people who know this rely on your inability to back up a contract. At least this is the case in Europe. Debt collectors on the other hand can be very effective, shop to get the best deal. Best to…
I wasn't going to post in here for fear of having my name forever bound to being a weed-head in this industry, but I`ve gotten to a point where I don't care anymore. This is actually something I feel needs to be discussed within the realm of game-dev. If an employer is going to get butt hurt because they don't want their…
1. concept art for video games -reasons -techniques (digital/hand drawn) - successfull artists 2. 3D applications (modelling) -3DS Max -Maya 3. Sculpting apps -ZBrush -Sculptris -Mudbox 4. Intended applications to use based on evaluation of above 5. Application workflow and best practices 6. investigation into 3D modelling…
@strike You should read The physics and maths of shading, the chapter on fresnel is at the page 14. The specular color is the specular reflectance of the material, this is how you indicate the material behavior. An other helpfull link : Feeding a physically based shading model You'll find how to transform IoR into specular…
When someone asks what I do for a living I always say I 'work' as an artist rather than I 'am' an artist. I think this is because I feel there's too much pretension and pomposity attached to declaring 'I am an artist.' I was good at doodling cartoony pictures as a kid and I spent a huge amount of time designing my own Lego…
yo I'm back home.... Little water at the entrance in the jouse but this is the shoes space, nothing bad ^_^!! About Nagoya I watch the TV and some street was under 50cm of water. Als the middle of the Typhon crosse this town!!! (I'm not sure but maybe 1m somewhere..) In Tsu we go heavy rain,. but the town seems to have a…
I own a 5D Mark II and am going to be using it next year to shoot some short films. It's an outstanding camera; TV and Hollywood productions are starting to incorporate it into their shoots (an episode of House was filmed with it for exmaple, and I think David Fincher used one during the production of The Social Network).…
If you specifically want to be a character artist, you should have a character artist portfolio. Though from looking at your site, you might have a better chance as an Environment Artist. With this in mind, why not make TWO portfolios, one for for your character art and one for environment art. This way you can apply as a…