Ok, my config has been put together now: Case: Fractal Design R7 Case fans: beQuiet 140mm Silent Wings 3 (3x) CPU: AMD Ryzen 9 5950X CPU Cooler: Noctua NH-D15S Mainboard: Gigabyte X570S Aorus Master GPU: Asus ROG Strix 2080 Ti (moved from current machine, probably gonna skip the RTX 3xxx-series entirely) RAM: 128 GB…
Hello Eric. The model is the rifle of which the sling I'm talking about in the other thread: seen from 3d person. Not customizable with other parts than the ones listed. I don't know abou hardware and the rest: I've though that anything may be scalable, with both engines today. Rifle body 1024 map, scope 512, retractile…
Right, the differences between a good camera phone, a shity P&S, and a good P&S camera are so small. The real driving force in these cameras is craming more and more megapixels into tiny sensors, producing worse and worse image quality past about 6 MP or so. Now, the difference between one of these cheap(or even a $400…
Hey Lewis, firstly thank you for replying to my post! I agree about the shadows. The crazy thing is that this was the result after I baked the lighting. I've set my Lightmap resolution of the floor piece from 128 to 256 and set it to bake again. I could also lower the intensity of some of the brightest white lights in the…
Would watching this one, if you baking with xNormal. For your errors you need to use a cage or a blocker. Watch the video and you will understand. [ame=" https://www.youtube.com/watch?v=kGszEIT4Kww"]https://www.youtube.com/watch?v=kGszEIT4Kww[/ame] As for the Dragon i've would say that 11k tris is to much for this…
Hold off a little longer on a 560ti! There is supposed to be a new 560 version soon, ( GF110 like 570/580 instead of GF114 ) This way you get that 570 ish performance so Nvidia can get rid of their 110 die's before Kepler makes them obsolete. And since Nvidia doesn't have any other new Mojo fer X-mas besides Lightboost and…
Im gonna be tough cuz i wanna make this concept eventually... :) First off, The Scale is getting kind of wacky. The Stations are a lot more narrow than the concept. I would widen them a lot more maybe by like x2. Your door seems wider than the concept and has less depth to it. The windows are lacking the sharp angle from…
I'd hate to go back and redo the UVs again, since it took a while to get nice, uniform unfolding, and also means recreating all the maps. Also, this thread speaks to the idea of not going too overboard wiht optimizing your UV space. But I hear where you are coming from. let's say I did revise the UVs: I suppose the…
This is so incredible! Your painting style is gorgeous. I have a few suggestions, but they're super nitpicky! They're mostly about the mountains The angles of the mountains are all very similar. I would maybe add more variety in them? They all seem about 90* to like... 110*. I would vary these a little more, just to give…
I remember having a lot of trouble getting good ambient occlusion, curvature and thickness bakes from xNormal few years ago, because it had so many settings and it was VERY slow with CPU, even with 512x512 resolution.. but nowadays Marmoset's baker solves everything for me, and it gives tons of bakeable maps. I can bake AO…