Yea i saw the lighting examples, although i'm unsure how i'd go about doing that? If i go any darker, there will be pure black in the texture, and if i go any lighter, there won't be enough tonal variation to make the glowing lava parts stand out... I overlayed a white gradient starting at the face which faded to dark…
For those example props, I'd say 100 - 1000 dollars is about right, depending on volume of work. A single elaborate fountain might be close to 1k$, but with a contract to do 20 or so of them, 500$ per elaborate asset might be fine, since there would be some reuse of decorative bits and there would be a streamlined…
I second this, that orc ass needs saving otherwise nobody will hire you. Seriously though, you're not off to a bad start but these aren't portfolio level works as much as they are studies. Portfolio work should be comparable to the companies you aspire to work for. Avoid anything called "WIP" in your portfolio section.…
Our mobile game studio is looking for a highly talented horse sculptor, along with a low poly horse modeller and a PBR horse texture artist. The quality of your work must be professional and not that of a hobbyist. Below is an example from another game to demonstrate the level of quality we require. A detailed brief will…
Hi, I'd like to share this freelance opportunity with you guys. We are looking for a character artist who would be interested in making models, textures, and animations for a mobile AR Game. We can discuss specific details later on, for now I'd like to take a look at samples of your work and possibly get a quote per asset.…
Hi! I think in end the execution is what matters, less the setting. That said, I can see how the setting affects what techniques you can showcase. So when you're planning a project, you could think about what techniques you want to show/ what would you like to work on. For example: Catacombs - modular kit, photogrammetry,…
I'm very fearful. I try to make posts that don't offend people or stir up backlash in some way. This is why I kept the OP short and discrete. You're right, that there's more to color and there are other cartoons as well. But what if someone waltzed in here and blasted me because "I didn't pick enough cartoons from a…
This is mostly about lighting. Materials need to be tweaked to support the lighting and rendering, but mostly you need to learn how to light a scene. We have some good resources here about lighting http://wiki.polycount.net/CategoryLighting The help file in Max is a good place to start, for scenes like your examples above.…
Zbrush has a unusual 3d context. It's not displaying polygons like any other program. So it complains because of that. The problem with any polygon that isn't a tri is that you have to convert to a triangle to display it. This doesn't matter if the polygon is planar but if you have a non-planar polygon it can have several…
I can't help you with tutorials but what i did is to open the examples and macros then analyzed and reverse engineered what they do. Going through the documentation step by step is also helpful. If you're familiar with node based material editing in UDK or UE4 for example you will find thers a lot of similarities with what…