Here's my massively overdue update. I've learned a lot about what it takes to pull off an entire scene. 5 months is waaaay too long for what I have to show. First scene though so I'll take my lumps. Still trying to figure out this whole lightmass thing. My renderings aren't coming out great at all. These are in game…
Is it really that different? As much as I would love to just work with Photoshop (Newer versions anyways) it seems like besides a few of the choices and workflows for a particular effect GIMP has enough scripting and plugins to achieve the same thing. Even some of the stuff from the tutorial I'm working through took maybe…
I'm not saying this is the wisest method at all, but here's some data from my experience: Spent 10 weeks making an indie game in super niche market and published to steam with zero marketing. Game is of decent quality and has attractive graphics. Last about 5-30 hours depending on user. Released last summer, has earned…
Is it just me or you are using same base mesh and just moving things around which cause them to look to a like .Why don't you start from scratch or at least use blank head base .It take only 5 min to block a basic head and it a good way to warm up before study + you will have a chance to be more specific with original head…
Yeah, Just use Lerps (Linear Interpolate) You'll need to think carefully about which order you're going to put things in as each Lerp can only blend between 2 inputs so with a mask map using all 4 potential channels you can blend upto 5 different maps. Also, be sure to throw out the blue channel and add the R and G…
To make the final term, based on Schlick's: Get your specular value (if you have one) and multiply it by 0.08. Otherwise use 0.04. Call this x. Then in the material editor do: x + (1-x)(1-fresnelnode)^5 This will compute almost exactly what UE4 uses for fresnel. They actually do not use a standard Schlick's, but rather a…
Your anatomy is pretty out of whack, particularly the head. I'd lose the mane while you're trying to get the proportions down and then add it back in with planes later. Lion anatomical drawings are pretty easy to come by. Here's a couple to get you started.…
Another Update on The Owlkar! Topology changes, Silhoute pushed a bit more from the concept. I wanted more of a broader shape up top so I gave him a barrel chest. The hands/claws are not done yet (looking at reference for a smooth transition). Also updated some of the color all around. A little more saturation, and hue…
i've had wacom driver problems on OSX at home in 2013 (after purchasing an intuos 5 and having to upgrade the driver to support that). does that count? ;) the solution at work with win 7 was to just send the PC with the wacom driver running correctly to hibernate in the evenings and not ever shut it down fully (no windows…
Hi Wes.sau Thanks again for the info. I know you can split your tiling textures using the (RGB) channels. + masking out the channel. Does this limit you to only have 3 textures (RGB) channels. How do you combine them if you wanted to lets say use 4 or 5 textures? Yes my intention is to use a overlay (with grayscale…