Looking at your site, the first thing I see is that there's not much in the way of finished stuff in there. I know what you're saying about being bad at keeping up and finishing things is almost like a discipline in itself. I'm revamping my portfolio myself at the moment, so I know where you are coming from. In your…
I picked this one up. It's good, I like it but I have some beefs with it. I think a little more QA could have made the game much better. Beefs: 1) The voice actors are neat and help bring the game to life, but the 4th time thru a mission I think I know elite rocket guys work well against gun ships you don't need to keep…
I recently saw the movie Waiting, the movie has some classic greatness! Monty's Mom: So I called your house today, at two. You were still asleep, weren't you? Monty: That's an understatement. Monty's Mom: So what did you do last night? I trust my little angel didn't do anything immoral. Monty: Well, ummm... Let's see. I…
I am creating a 3D logo that has drill bits sticking out at various angles. I am attempting to make the drill bits rotate as a drill bit would, however whenver I animate them they rotate the wrong way. If I have the bit standing straight vertical and rotate it to spin, the animation plays fine. But as soon as I turn the…
I wasn't so much talking about multi-tasking (even though that works for some people) you can still be pin-point focused on singular tasks but you need to be able estimate how long the tasks will take you, then stack those tasks in an order and get it done. This is really important if you end up wearing a few hats, like…
@okornyal : honestly, it took me way more time to describe the process than it takes me to unwrap such a rock. Because you only need to make simple shapes (the texture's displacement doing the rest), seams are just a couple of edge loops, probably around 6 for each UVset in my arch rock, took me no more than 5 minutes.…
Here is a paintover, hope this helps. This is basically how I would visualize the low being modeled just by looking at the concept. A few very important points to hammer home here: 1. Do not model the surface detail in your low, let your normals handle that. You could add a few more loops to get some extra detail on some…
I'm a enviromental artist and I use max8. Here is a brief run down of my workflow. Most of my enviroments end up being large outdoor places. We do pre-rendered work but I always keep my scene low poly since it effects my render times. If you are new to max then I would say stick with the off the shelf packages they have…
I've got an old system i converted to an HTPC, its a athlon 64 3000+ single core, 2 gigs of ram and 7600GS(passive cooling so no noise). The worst thing about it is the old single core cpu, it just cant handle HD video seemingly no matter what video card i run in it, so dual core is a must. I built a $350 HTPC for the…
Thanks, Spicy for the feedback - I actually forgot about proportions ... But anyway I continued the process and made some other variants because when I did it in 3d it seems to me very boring and unimpressive. I checked some variants of main proportions and "visual flow"( variant 4 has a good dynamical align like a Steyr…