Hi, Is there a way to "Add Static Mesh Components" dynamically? As you can see in the BP, I Have to add a complete new "Add Component" Block for every "New Mesh" + "New Material" I want to add. Is there a way to use the Array dynamically with a flexible amount of mesh components? Thx
Hello everybody! My name is Marina. I'm currently finishing my MSc (Historic Building Conservation) at the University of Portsmouth, UK. Previously I did a BA for Interior Design. Now why would someone like me post in this forum? Because I need YOU! My dissertation project is about historic architecture in computer games,…
Heya Folks, I am running into an issue where I compile my weapon model through GUIStudioMDL and it runs, says it completes the model with no errors... yet when I try to load it in HLMV it locks up, and when I try to run it in the test map TF2 locks up... so somethings wrong. Some backstory to this is, I got my model to…
Hello everyone, Stargate Network is looking for 3D & 2D artists to help us to realize the stargate game that all fans dream. Here are the strengths and main features of the game: * An international (english and french) team of about 20 passionate developers. * Mixing different styles of play: FPS, RPG and simulation.…
Alright, as requested here are some asset and map breakdowns. I am still working on getting wireframes rendered. I experimented a bit in UDK and still want to try out the Marmoset option I've been told repeatedly about. @ PVJ : Thanks! The above represent the "majority" of the major assets. I grouped some of the ones that…
http://www.king5.com/news/local/Times-Man-shot-by-officer-was-armed-with-a-3-inch-blade-101926398.html I dunno... I hear stories like this and all cops everywhere drop a few notches in my book. I have gotten 2 bogus speeding tickets since they decided to balance the state budget with traffic fines, but I don't lump traffic…
Thanks for all those positive comments! Very appreciated. :thumbup: Mr Smo : I'll do decals and vertex blending and all the polish later on, that will probably be the last thing I do right after some props. It is indeed much needed. And you're totally right about the AO being way too sharp and strong, I'll keep that in…
Yeah the thing about most people who have never been here to the states is that everyone still thinks this is the land of dreams and opportunity. I'm not saying that there arent jobs here, or that it's the worst place in the world, it's just not as good as it used to be. They still hold us in a the same light we were held…
FPS is FPS. You shoot people in first person. There is no pure FPS or unpure FPS. There are Arena FPS with little other focus than gunplay however. TF2 took a objective heavy approach after shooters such as Wolfenstein and having different classes to fill various roles. TF2 took a approach where classes are strongly…
@oobersli: The short and fat silhouette would be awesome, I was actually thinking of doing it that way. It could work for 200 health points like the Soldier; since he's the only one. But, I really want her to be like the poster on the wall though, so I'm gonna work the sleeker silhouette. As for the weapon, I went with the…