"As I really dont have much to do with characters I am curious how useful retopo addons like the mentioned ones would be for optimising any assets I make espically sculpted ones" Can be quite helpful not only for organic figurative content sculpted or otherwise but also large scale hardsurface props (vehicles, scifi mechs,…
@dlz Thanks, really good to hear, this is first set of props in progress, for the environment we have planned with the concept artist, I'm dropping the whole final scene sketch made by Haron MH Younis, that will consist the props and characters in this thread:
More posters, more decals, or simply more props like vents, maybe a wall phone or other garage-oriented props. : ) EDIT : Also, like Cay said, some oil drops or tire marks on the floor would be really cool.
First off, thanks to every one for taking some time to look
at my work and giving me feedback. KRISLW - I decided that for the second concept
I would switch the civilization to that of an Aztec/Mayan. I had to option to
either create 1 big environment or 3 to 4 small/medium environments, so I went
for the small/medium…
An update on progress. It's been a little while, but work and life happens so finally had some time this week. I have been working on a few things since the last post. 1) Checking my blockout models for consistent UV scale for mip mapping 2) Testing the vertex paint shader and adding some test materials to the scene 1) I…
First of all, what the heck are you trying to get a job as? You have a smattering of different stuff, but none of it really stands out as being especially strong. I don't know what "creative design" is, and I've never seen a job opening named that. I think you should step back and decide exactly what you want to do, then…
Thanks for all the positive comments from everyone. I'm sure the artists really appreciate it - they've put a lot of work into what we have so far, Carl especially :D It's awesome to see lots of people excited about the game. It's a custom engine I've been working on for a while. Originally it was to be used for a survival…
I suggest you to check theses videos, they should you an idea of an entire workflow from concept art to final game asset. https://vimeo.com/11052708 http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/project-workflow-creating-a-next-gen-sci-fi-prop-day-1/…
Hey Quokimbo, Your texture needs a lot of work. First off youre wasting more than half the texture map leaving it blank like that ideally all space on your color map should be filled with detail you created. Seeing that your prop doesn't justify the use of a 512x512 go ahead and crop the texture down to 512x256 textures…
I haven't used Z for 5 years so this info might be incorrect. Depending on what you want the end model for, the first thing is to set up scale between Z and yr 3D package. You do that with the start cube. Just GoZ the start cube to yr 3D prog and play with the export settings till it is exactly perfect. If GoZ isn't…