Yeah I know what you mean, I've got a friend who's a graphic design who wanted to know more about UI for games. So I helped by trying to find examples for him, needless to say I didn't find that many. Here's a few more game UI/icon related ref that I found: http://vinceshayer.carbonmade.com/ http://www.renascent.nl/ (some…
Beginning work on a new project.... Really been influenced by Simon Stalenhags work recently, and I thought I'd pay homage with a little 3d scene. (I'm sure there many people who have done it before, but that doesn't mean I can't have a go at it!) I'll be poasting a lot of WIPS and if anyone has any questions or critiques,…
But I often wonder why the same studios that make the hours upon hours of in game cutscenes don't make in engine movies? And even when they do they even outsource them to other companies for something that often doesn't look as good or has as good of a story. We know game companies have all the tech they need to make a…
Vig you are a gentleman and a scholar. Working for something that will be in a mobile phone environment, I'm caught between trying to push the envelope a bit and kicking myself into remembering... "you're working for phones... don't overdo it." Loving that last link, btw... really great images there. I will absolutely be…
Hey man! I love what you have so far, your bakes overall are really clean :) I do notice one bit that didn't bake as well: Do you have soft or hard edges there? That may either be a gradient issue? Or you could try adding more geo to the lo poly if the silhouette of your hi poly is a lot different than the lo. Also, what…
I came back into my unfinished project folder and found this one which is going to be the "main" project for the next few weeks/months. It's a character from the comic book Saga which I find interesting because it might be a good one to start digging into Xgen a bit more. And realistic texturing. This is the "concept" will…
Ouch! I forgot about that almighty_gir. My excitement got me lost in a totally different dimension. Also I haven't read X-men since the early 80's when the Canadian John Byrne was the hottest comics artist and he revamped x-men into an ace story driven highlight of the month. Hey, perhaps it could be a Wolverine from one…
modeling with curves isn't something i do often, but sometimes it comes in handy. just another tool in the toolbelt. Shouldnt take much time to get the gist of it so I dont see any drawback. its not really a viable replacement for marvelous designer if you are doing a lot of clothes. you can do something simple like drapes…
@garriola83: I was taking after this Elvgren painting for the cheek blush. Here it looks pretty low to me, and still aesthetically pleasing as well, so that was why I originally had it there. I moved it up though, since it seems a bit more real. The eyelashes are temporary. Gave her more forehead space by moving her…
Oh yeah, absolutely.There are really too many different tools that could be used than you could name. I think Greysev really covered most of the major ones (except photoshop). I mean, literally every 3d modeling, sculpting, or painting/image editing software COULD be used in some abstract way in a character modeling…