Yeah. You need some shotgun shells now, haha. An idea for scene composition might be to have the shotgun open on a side table or something with some cleaning items around it. About the gun, I think the materials are on par with everything else so far but the modeling is not. The butt stock lacks theh subtle tapering on the…
Your paladin's hammer has the best presentation of all your work. You wanna be putting your very best stuff in your portfolio, stuff that leaps out and makes people go 'wow, i wanna click on that'. Lot of your other work doesn't do this and looks kinda bland, like the TIE fighter, car or the SquareWaves stuff. You could…
[ QUOTE ] I havent yet heard of anyone regretting purchasing the system. It's not as if the Wii's are getting left behind on the shelves after the original craze like the ps3 for instance. So i dont see where you are coming from. I think tulk put it better, he doesnt find the system interesting because he simply doesnt…
So, let's just get this out in plain english... You want people to believe that you have "changed" because (for the third time) you have changed your name on a message board and made a single post saying you will, however, providing no clear justification or proof that you have changed other than you said so. In the same…
Yeah, just giving you a hard time Daz, no offense intended. It's just funny how you can get used to some things after awhile, whereas people who have never experienced something get all worked up about it. I remember chatting with someone who lived on the Florida coast, when I used to live in California. He insisted that…
Great write up. I think you hammer a few points home which sounds like you get pretty frustrated with certain types of portfolios, understandable when people don't keep things easy to nav. Some (not much) frustration came thru in the write-up. It could be a good thing though; if people see your frustration and understand…
PixelGoat: My render setup is a skylight with a .4-.6 multiplier (7-10 rays for shadows) with an additional spotlight on my object at a 1.0-1.3 intensity multiplier. The material though is what is achieving what I'd like with the high poly models, it's a custom Shellac material set on 50% blending 2 raytrace materials, the…
This all depends hugely on the company and the type of games they make. While I don't 100% agree with danr, I can see where he's coming from. The term "level designer" is primarily from the old-school FPS gaming crowd, making maps in a map editor like Hammer, Radiant or UnrealEd for an FPS game. A lot of companies…
You will have to choose, I have yet to see a job listing that lists programing and art creation. Like aesir said, there are "technical artists", but you will need to walk down the artist learning path before you can be any good to anyone in the art department. Technical artists are artists first who happen to dabble in…
Thanks for the words and advice, folks. As I mentioned, there is an earlier build on the PC server rotation already. I'll try to bribe bearkub with more snacks to update it. I'd like a play test soon. Vig: Yeah, I've been lurking and posting there. I forgot they also test on Wednesday. Missed the boat. I'll try to get it…